该应用程序在此功能中随机点崩溃。我相信我需要缩小它但我不确定。我对图像的唯一要求是它仍然是正方形,并且尺寸保持不错,因为我需要它足够大以占据整个屏幕宽度。
以下是崩溃时出现的错误:
警告:无法加载任何Objective-C类信息。这将显着降低可用类型信息的质量。
@IBAction func didPressTakePhoto(sender: UIButton) {
self.previewLayer?.connection.enabled = false
if let videoConnection = stillImageOutput!.connectionWithMediaType(AVMediaTypeVideo) {
videoConnection.videoOrientation = AVCaptureVideoOrientation.Portrait
stillImageOutput?.captureStillImageAsynchronouslyFromConnection(videoConnection, completionHandler: {(sampleBuffer, error) in
if (sampleBuffer != nil) {
let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer)
let dataProvider = CGDataProviderCreateWithCFData(imageData)
let cgImageRef = CGImageCreateWithJPEGDataProvider(dataProvider, nil, true, CGColorRenderingIntent.RenderingIntentDefault)
var image = UIImage()
if UIDevice.currentDevice().orientation == .Portrait{
image = UIImage(CGImage: cgImageRef!, scale: 1.0, orientation: UIImageOrientation.Right)
}else if UIDevice.currentDevice().orientation == .LandscapeLeft{
image = UIImage(CGImage: cgImageRef!, scale: 1.0, orientation: UIImageOrientation.Up)
}else if UIDevice.currentDevice().orientation == .LandscapeRight{
image = UIImage(CGImage: cgImageRef!, scale: 1.0, orientation: UIImageOrientation.Down)
}
//Crop the image to a square
let imageSize: CGSize = image.size
let width: CGFloat = imageSize.width
let height: CGFloat = imageSize.height
if width != height {
let newDimension: CGFloat = min(width, height)
let widthOffset: CGFloat = (width - newDimension) / 2
let heightOffset: CGFloat = (height - newDimension) / 2
UIGraphicsBeginImageContextWithOptions(CGSizeMake(newDimension, newDimension), false, 0.0)
image.drawAtPoint(CGPointMake(-widthOffset, -heightOffset), blendMode: .Copy, alpha: 1.0)
image = UIGraphicsGetImageFromCurrentImageContext()
let imageData: NSData = UIImageJPEGRepresentation(image, 0.1)!
UIGraphicsEndImageContext()
self.captImage = UIImage(data: imageData)!
}
}
self.performSegueWithIdentifier("fromCustomCamera", sender: self)
})
}
}
此代码在我的viewDidAppear中运行,当我拍照时,stillImageOutput返回nil。
if self.isRunning == false{
captureSession = AVCaptureSession()
captureSession!.sessionPreset = AVCaptureSessionPresetPhoto
let backCamera = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
var error: NSError?
do {
input = try AVCaptureDeviceInput(device: backCamera)
} catch let error1 as NSError {
error = error1
print(error)
input = nil
}
if error == nil && captureSession!.canAddInput(input) {
captureSession!.addInput(input)
stillImageOutput = AVCaptureStillImageOutput()
stillImageOutput!.outputSettings = [AVVideoCodecKey: AVVideoCodecJPEG]
if captureSession!.canAddOutput(stillImageOutput) {
captureSession!.addOutput(stillImageOutput)
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer!.videoGravity = AVLayerVideoGravityResizeAspectFill
previewLayer!.connection?.videoOrientation = AVCaptureVideoOrientation.Portrait
previewView.layer.addSublayer(previewLayer!)
captureSession!.startRunning()
self.isRunning = true
}
}
}
答案 0 :(得分:1)
修正了它。它崩溃的原因实际上是由于我的图像太大了。我不得不压缩它们。