是否有人知道您是否可以检测到耳机是否已插入iPhone,如果不是 - 请禁用应用程序中的声音。
我想我可以管理禁用声音,但检测部分我还没有找到任何东西。
由于
答案 0 :(得分:6)
使用此代码,您可以检测以下之间的变化:
Detecting when an iOS Device connector was plugged/unplugged
注意:由于iOS 5部分“audioRouteChangeListenerCallback(...)”行为已被弃用,但您可以使用以下命令进行更新:
// kAudioSession_AudioRouteChangeKey_PreviousRouteDescription -> Previous route
// kAudioSession_AudioRouteChangeKey_CurrentRouteDescription -> Current route
CFDictionaryRef newRouteRef = CFDictionaryGetValue(routeChangeDictionary, kAudioSession_AudioRouteChangeKey_CurrentRouteDescription);
NSDictionary *newRouteDict = (NSDictionary *)newRouteRef;
// RouteDetailedDescription_Outputs -> Output
// RouteDetailedDescription_Outputs -> Input
NSArray * paths = [[newRouteDict objectForKey: @"RouteDetailedDescription_Outputs"] count] ? [newRouteDict objectForKey: @"RouteDetailedDescription_Outputs"] : [newRouteDict objectForKey: @"RouteDetailedDescription_Inputs"];
NSString * newRouteString = [[paths objectAtIndex: 0] objectForKey: @"RouteDetailedDescription_PortType"];
// newRouteString -> MicrophoneWired, Speaker, LineOut, Headphone
问候
答案 1 :(得分:4)
http://developer.apple.com/iphone/library/samplecode/SpeakHere/Introduction/Intro.html
在这个项目中有一个代码片段,如果耳机被拔掉,它会暂停录制。也许你可以用它来实现你的结果。
祝你好运!(编辑)
您必须学习SpeakHereController.mm文件
我在awakeFromNib
方法
// we do not want to allow recording if input is not available
error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable);
if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", error);
btn_record.enabled = (inputAvailable) ? YES : NO;
// we also need to listen to see if input availability changes
error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, propListener, self);
if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", error);
答案 2 :(得分:4)
以下是解决方案,您可能会喜欢或对您有所帮助。
在使用以下方法之前,请同时写下这两行
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_None; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
(void)isHeadsetPluggedIn {
UInt32 routeSize = sizeof (CFStringRef); CFStringRef route;
AudioSessionGetProperty (kAudioSessionProperty_AudioRoute, &routeSize, &route);
//NSLog(@"Error >>>>>>>>>> :%@", error);
/* Known values of route:
"Headset"
"Headphone"
"Speaker"
"SpeakerAndMicrophone"
"HeadphonesAndMicrophone"
"HeadsetInOut"
"ReceiverAndMicrophone"
"Lineout" */
NSString* routeStr = (NSString*)route;
NSRange headsetRange = [routeStr rangeOfString : @"Headset"]; NSRange receiverRange = [routeStr rangeOfString : @"Receiver"];
if(headsetRange.location != NSNotFound) {
// Don't change the route if the headset is plugged in.
NSLog(@"headphone is plugged in ");
} else
if (receiverRange.location != NSNotFound) {
// Change to play on the speaker
NSLog(@"play on the speaker");
} else {
NSLog(@"Unknown audio route.");
}
}
答案 3 :(得分:4)
要执行一次性检查以确定是否已插入耳机(而不是在拔下插头时设置回叫)我在iOS5及更高版本中找到了以下工作:
- (BOOL) isAudioJackPlugged
{
// initialise the audio session - this should only be done once - so move this line to your AppDelegate
AudioSessionInitialize(NULL, NULL, NULL, NULL);
UInt32 routeSize;
// oddly, without calling this method caused an error.
AudioSessionGetPropertySize(kAudioSessionProperty_AudioRouteDescription, &routeSize);
CFDictionaryRef desc; // this is the dictionary to contain descriptions
// make the call to get the audio description and populate the desc dictionary
AudioSessionGetProperty (kAudioSessionProperty_AudioRouteDescription, &routeSize, &desc);
// the dictionary contains 2 keys, for input and output. Get output array
CFArrayRef outputs = CFDictionaryGetValue(desc, kAudioSession_AudioRouteKey_Outputs);
// the output array contains 1 element - a dictionary
CFDictionaryRef dict = CFArrayGetValueAtIndex(outputs, 0);
// get the output description from the dictionary
CFStringRef output = CFDictionaryGetValue(dict, kAudioSession_AudioRouteKey_Type);
/**
These are the possible output types:
kAudioSessionOutputRoute_LineOut
kAudioSessionOutputRoute_Headphones
kAudioSessionOutputRoute_BluetoothHFP
kAudioSessionOutputRoute_BluetoothA2DP
kAudioSessionOutputRoute_BuiltInReceiver
kAudioSessionOutputRoute_BuiltInSpeaker
kAudioSessionOutputRoute_USBAudio
kAudioSessionOutputRoute_HDMI
kAudioSessionOutputRoute_AirPlay
*/
return CFStringCompare(output, kAudioSessionOutputRoute_Headphones, 0) == kCFCompareEqualTo;
}
对于那些在家里得分的人来说,这是字典中数组中字典中的字符串。