我正在使用javascript开发视频游戏,但我无法将我的功能打印到画布上。我没有收到任何错误,所以我无法确定为什么会这样。此函数应该将图像的名称连接到存储在单独的图像文件中的.png,x和y位置,图像的高度和宽度以及要在其上打印的画布和上下文。以下是我的代码。
function loadCanvas(){
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
//Sprite function
var sprite = function(imageName, imageX, imageY, imageHeight, imageWidth, context, canvas){
this.imageName = imageName;
this.imageX = imageX;
this.imageY = imageY;
this.imageHeight = imageHeight;
this.imageWidth = imageWidth;
this.canvas = canvas;
this.context = context;
}
//Sprite draw function
sprite.prototype.draw = function(){
var character = new Image();
character.src = "../Images/" + this.imageName + ".png";
var cont = this.context;
character.onload = function(){
cont.drawImage(character, this.imageX, this.imageY, this.imageWidth, this.imageHeight);
}
}
sprite.prototype.getHeight = function(){
return this.imageHeight;
}
sprite.prototype.getWidth = function(){
return this.imageWidth;
}
sprite.prototype.getX = function(){
return this.imageX;
}
sprite.prototype.getY = function(){
return this.imageY;
}
sprite.prototype.moveUpX = function(e){
this.imageX = (this.imageX + e);
}
sprite.prototype.moveUpY = function(e){
this.imageY = (this.imageY + e);
}
sprite.prototype.moveBackX = function(e){
this.imageX = (this.imageX - e);
}
sprite.prototype.moveBackY = function(e){
this.imageY = (this.imageY - e);
}
sprite.prototype.changeImage = function(e){
this.imageName = e;
}
sprite.prototype.getImage = function(){
return this.imageName;
}
sprite.prototype.changeX = function(e){
this.imageX = e;
}
sprite.prototype.changeY = function(e){
this.imageY = e;
}
sprite.prototype.getContext = function(){
return this.context;
}
var sprites = [];
sprites[1]= new sprite("RoomOne", 0, 0, 800, 400, context, canvas);
sprites[1].draw();
}
这是我的HTML,以上所有代码都包含在“loadCanvas”函数中:
<link rel="stylesheet" type="text/css" href="stylesheet.css">
<script src = 'game.js'></script>
</head>
<body onload = "loadCanvas()">
<canvas id='canvas' width="800" height="400" style="border:0px solid #c3c3c3;">
This is not supported in your browser.
</canvas>
</body>
</html>
答案 0 :(得分:0)
看看这一行:
character.onload = function(){
// "this" variable is not that you expect,
// "this" refers to "window" object.
// yon can try to console.log(this);
cont.drawImage(character, this.imageX, this.imageY, this.imageWidth, this.imageHeight);
}
您需要将预期this
传递给函数,使用.bind(this)或将this
保存在函数外部的变量中。
所以,使用.bind的解决方案:
//Sprite draw function
sprite.prototype.draw = function(){
var character = new Image();
character.src = "../Images/" + this.imageName + ".png";
var cont = this.context;
character.onload = function(){
cont.drawImage(character, this.imageX, this.imageY, this.imageWidth, this.imageHeight);
}.bind(this);
}
和使用变量的解决方案:
//Sprite draw function
sprite.prototype.draw = function(){
var character = new Image();
character.src = "../Images/" + this.imageName + ".png";
var cont = this.context;
var self = this;
character.onload = function(){
cont.drawImage(character, self.imageX, self.imageY, self.imageWidth, self.imageHeight);
};
}
答案 1 :(得分:0)
找到此代码段:
window.onload = function() {
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("scream");
ctx.drawImage(img,10,10);
};
不确定为什么使用这个。。