当我点击图像时,我需要在视图内移动UIButtons,当我再次点击同一图像时,需要将UIButtons移出屏幕。
当我点击UIImage时,4个UIButton在屏幕内移动,代码如下。
func imageTapped(img: AnyObject)
{UIView.animateWithDuration(0.5,
delay: 0,
options: [.CurveEaseInOut, .AllowUserInteraction],
animations: {
self.imageReceivedTrashCan.center = CGPoint(x: 30, y: 530)
self.imageReceivedRightArrow.center = CGPoint(x: 285, y: 530)
self.imageReceivedForward.center = CGPoint(x: 160, y: 530)
self.imageReceivedCross.center = CGPoint(x: 30, y: 30)
},
completion: { finished in
print("Objects moved!")
})
}
但是,当我再次点击同一图像时,我找不到如何将UIButtons移回原始位置的方法。感谢您的帮助。
答案 0 :(得分:3)
即使这看起来真的是老派,没有任何自动布局,我随机猜测你不会改变其他地方的中心和所有中心的立即:
func imageTapped(img: AnyObject) {
if (self.imageReceivedTrashCan.center == CGPoint(x: 30, y: 530)) {
UIView.animateWithDuration(0.5,
delay: 0,
options: [.CurveEaseInOut, .AllowUserInteraction],
animations: {
self.imageReceivedTrashCan.center = CGPoint(x: -30, y: -530)
self.imageReceivedRightArrow.center = CGPoint(x: -285, y: -530)
self.imageReceivedForward.center = CGPoint(x: -160, y: -530)
self.imageReceivedCross.center = CGPoint(x: -30, y: -30)
},
completion: { finished in
print("Objects moved!")
})
} else {
UIView.animateWithDuration(0.5,
delay: 0,
options: [.CurveEaseInOut, .AllowUserInteraction],
animations: {
self.imageReceivedTrashCan.center = CGPoint(x: 30, y: 530)
self.imageReceivedRightArrow.center = CGPoint(x: 285, y: 530)
self.imageReceivedForward.center = CGPoint(x: 160, y: 530)
self.imageReceivedCross.center = CGPoint(x: 30, y: 30)
},
completion: { finished in
print("Objects moved!")
})
}
}
答案 1 :(得分:0)
您可以保存每个按钮的初始位置,然后在您拨打animateWithDuration:delay:options:animations:completion:
的第二个点按,并将位置设置为self.imageReceivedTrashCan.center = initialPosition
您也可以尝试CoreGraphics
的翻译方法。
UIView.animateWithDuration(0.5,
delay: 0,
options: [.CurveEaseInOut, .AllowUserInteraction],
animations: {
self.imageReceivedTrashCan.transform = CGAffineTransformMakeTranslation(300, 0)
....
},
completion: { finished in
print("Objects moved!")
})
}
然后在第二次点击时返回到身份转换
UIView.animateWithDuration(0.5,
delay: 0,
options: [.CurveEaseInOut, .AllowUserInteraction],
animations: {
self.imageReceivedTrashCan.transform = CGAffineTransformIdentity
....
},
completion: { finished in
print("Objects moved!")
})
}
希望这能帮到你;)
答案 2 :(得分:0)
选择imageView,转到属性检查器和检查用户交互已启用
UITapGestureRecognizer *TapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(moveMyView:)];
[imageview addGestureRecognizer: TapRecognizer];
- (void) moveMyView:(UITapGestureRecognizer*)sender {
[UIView animateWithDuration:1.0 delay:0.0 options:
UIViewAnimationOptionCurveEaseIn animations:^{
self.imageReceivedTrashCan.center = CGPoint(x: -30, y: -530)
self.imageReceivedRightArrow.center = CGPoint(x: -285, y: -530)
self.imageReceivedForward.center = CGPoint(x: -160, y: -530)
self.imageReceivedCross.center = CGPoint(x: -30, y: -30)
} completion:^ (BOOL completed) {}];
}];
}