我很沮丧地在应用过滤器后保存音频文件。该过滤器仅适用于AVAudioPlayerNode,这意味着在播放器中播放过滤器是完美的应用但我该如何保存?我这么努力过去3天,请任何帮助将不胜感激。 我使用了以下代码,
engine = [[AVAudioEngine alloc] init];
- (void)setupEQ
{
NSLog(@"setupEQ");
unitEq = [[AVAudioUnitEQ alloc] initWithNumberOfBands:12];
unitEq.globalGain = 3.0;
AVAudioUnitEQFilterParameters *filterParameters;
filterParameters = unitEq.bands[0];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 31;
filterParameters.bandwidth = 1.0;
filterParameters.gain = [[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_31.5hz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[1];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 63;
filterParameters.bandwidth = 1.0;
filterParameters.gain = [[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_63hz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[2];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 125;
filterParameters.bandwidth = 1.0;
filterParameters.gain = [[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_125hz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[3];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 250;
filterParameters.bandwidth = 1.0;
filterParameters.gain = [[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_250hz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[4];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 500;
filterParameters.bandwidth = 1.0;
filterParameters.gain = [[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_500hz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[5];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 1000;
filterParameters.bandwidth = 1.0;
filterParameters.gain = [[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_1khz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[6];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 2000;
filterParameters.bandwidth = 1.0;
filterParameters.gain = [[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_2khz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[7];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 4000;
filterParameters.bandwidth = 1.0;
filterParameters.gain =[[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_4khz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[8];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 8000;
filterParameters.bandwidth = 1.0;
filterParameters.gain = [[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_8khz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[9];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = 16000;
filterParameters.bandwidth = 1.0;
filterParameters.gain =[[[filter_arr objectAtIndex:index_filter] objectForKey:@"filter_freq_16khz"] floatValue];
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[10];
filterParameters.filterType = AVAudioUnitEQFilterTypeLowPass;
filterParameters.frequency = 16857;
filterParameters.bypass = FALSE;
filterParameters = unitEq.bands[11];
filterParameters.filterType = AVAudioUnitEQFilterTypeHighPass;
filterParameters.frequency = 205;
filterParameters.bypass = FALSE;
[engine attachNode:unitEq];
}
audioFile = [[AVAudioFile alloc] initForReading:[NSURL fileURLWithPath:[NSString stringWithFormat:@"%@",[self audio_file_path:mp3FileName]]] error:&playerError];
[self setupPlayer];
[self setupEQ];
AVAudioMixerNode *mixerNode = [engine mainMixerNode];
[engine connect:audio_player_node to:unitEq format:audio_file.processingFormat];
[engine connect:unitEq to:mixerNode format:audio_file.processingFormat];
这些样品工作正常。但是如何以相同的频率存储音频文件?音频文件应为mp3格式。在苹果中,他们只将保存文件定位为m4a。
答案 0 :(得分:0)
尝试这个,当你播放文件时,你必须再次播放整个文件以保存效果。
AVAudioFormat * commonFormat = [[AVAudioFormat alloc] initWithCommonFormat:AVAudioPCMFormatFloat32 sampleRate:44100 channels:2 interleaved:NO];
AVAudioFile *outputFile = [[AVAudioFile alloc] initForWriting:[NSURL URLWithString:[self filePath1]] settings:commonFormat.settings error:&error];
[unitEq installTapOnBus:0 bufferSize:4096 format:commonFormat block:^(AVAudioPCMBuffer *buffer, AVAudioTime *when)
{
if (outputFile.length < file.length)
{//Let us know when to stop saving the file, otherwise saving infinitely
NSError *error;
NSAssert([outputFile writeFromBuffer:buffer error:&error], @"error writing buffer data to file, %@", [error localizedDescription]);
}else{
audioEngine = nil;
[unitEq removeTapOnBus:0];//if we dont remove it, will keep on tapping infinitely
}
}
];