更新
在我创建的调试解决方案中,我将所有类更改为托管类,以查看它是否发生了任何变化。当我这样做时,错误更改为NullReferneceException
,这让我觉得我没有在调用它们之前初始化我的类。
更新2
在进行了一些挖掘之后,在我看来,我的类正在被初始化,构建,然后在构造表单时被丢弃。但是这没有意义,因为在问题发生之前我能够一直访问CountryList
对象。但总之,我认为这个问题与我的表格本身有关。
背景
我正在创建一个项目,在其中我使用相当简单的窗体显示一堆信息。显示的信息包含存储在表单后台创建的自定义类中的整数,并显示在表单上的标签中。我的一个自定义类CountryList
有一个84个指向Country
s的向量,我的类包含我想要显示的数据。
我的CountryList
类在名为Gamestate
的第三个类中初始化,该类负责处理程序的所有后端逻辑。这是我唯一一个直接与我的表格互动的课程。
问题
当我尝试在运行时从我的Country
访问CountryList
以动态更改表单上显示的内容时,我收到以下错误:
无法访问AccessViolationException
尝试读取或写入受保护的内存。这通常表明其他内存已损坏。
该错误打开vector
类的文件,特别是在size()
函数触发。调用堆栈如下所示:
代码
以下是调试版本的代码,我将其作为最小,完整和可验证的示例,同时尽可能保持与原始项目的接近。
Country.h
#pragma once
class Country
{
public:
Country(int x);
int get_bar();
private:
int bar;
};
Country.cpp
#include "Country.h"
Country::Country(int x)
{
bar = x;
}
int Country::get_bar()
{
return this->bar;
}
CountryList.h
#pragma once
#include <vector>
#include "Country.h"
class CountryList
{
public:
CountryList();
Country* get_country(int x);
private:
std::vector<Country> countries;
};
CountryList.cpp
#include "CountryList.h"
CountryList::CountryList()
{
countries.reserve(3);
Country a(1);
this->countries.push_back(a);
Country b(2);
this->countries.push_back(b);
Country c(3);
this->countries.push_back(c);
}
Country* CountryList::get_country(int x)
{
return &this->countries.at(x);
}
Gamestate.h
#pragma once
#include "CountryList.h"
class Gamestate
{
public:
Gamestate();
CountryList* countryLst;
};
Gamestate.cpp
#include "Gamestate.h"
Gamestate::Gamestate()
{
CountryList* countryLst = new CountryList();
}
MyForm.h
#pragma once
#include "Gamestate.h"
namespace Foo {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
public ref class MyForm : public System::Windows::Forms::Form
{
public:
MyForm(void)
{
InitializeComponent();
}
protected:
~MyForm()
{
if (components)
{
delete components;
}
}
private: Gamestate* game = new Gamestate();
private: System::Windows::Forms::Label^ label1;
private: System::Windows::Forms::Button^ button1;
protected:
private:
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
void InitializeComponent(void)
{
this->label1 = (gcnew System::Windows::Forms::Label());
this->button1 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// label1
//
this->label1->AutoSize = true;
this->label1->Location = System::Drawing::Point(39, 39);
this->label1->Name = L"label1";
this->label1->Size = System::Drawing::Size(35, 13);
this->label1->TabIndex = 0;
this->label1->Text = L"label";
//
// button1
//
this->button1->Location = System::Drawing::Point(114, 34);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 23);
this->button1->TabIndex = 1;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &MyForm::button1_Click);
//
// MyForm
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(284, 74);
this->Controls->Add(this->button1);
this->Controls->Add(this->label1);
this->Name = L"MyForm";
this->Text = L"MyForm";
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
//problem occurs when this event is triggered
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
this->button1->Text = System::Convert::ToString(this->game->countryLst->get_country(1)->get_bar());
}
};
}
MyForm.cpp
#include "MyForm.h"
using namespace System;
using namespace System::Windows::Forms;
[STAThread]
void Main(array<String^>^ args)
{
Application::EnableVisualStyles();
Application::SetCompatibleTextRenderingDefault(false);
Foo::MyForm form;
Application::Run(%form);
}
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