ESLint错误不需要 - 三元组

时间:2016-02-29 14:39:42

标签: javascript eslint

ESLint在我的JS模块中告诉我这条错误消息: 错误no-unneeded-ternary默认分配不必要地使用条件表达式

错误来自public class PathView extends View { private Paint paintFill; private Paint paintLine; private Paint paintClear; private Path path; private int colour; private float x0; private float y0; private float x1; private float y1; private float x2; private float y2; private float x3; private float y3; public PathView(Context context) { super(context); } public PathView(Context context, AttributeSet attrs) { super(context, attrs); } public PathView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } public PathView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) { super(context, attrs, defStyleAttr, defStyleRes); } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); initialize(); } private void initialize() { if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2 && Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { // Path clipping uses hardware acceleration which is unavailable from 11 to 18 // https://stackoverflow.com/questions/8895677/work-around-canvas-clippath-that-is-not-supported-in-android-any-more setLayerType(LAYER_TYPE_SOFTWARE, null); } paintFill = new Paint(); paintFill.setAntiAlias(true); LinearGradient gradient = new LinearGradient(0, getHeight(), 0, 0, Color.WHITE, colour, Shader.TileMode.CLAMP); // Vertical gradient paintFill.setShader(gradient); paintLine = new Paint(); paintLine.setColor(colour); paintLine.setStrokeWidth(1.5f); paintLine.setStrokeCap(Paint.Cap.ROUND); paintLine.setStyle(Paint.Style.STROKE); paintLine.setAntiAlias(true); paintClear = new Paint(); paintClear.setColor(Color.WHITE); paintClear.setAntiAlias(true); } public int getColour() { return colour; } public void setColour(int colour) { this.colour = colour; initialize(); invalidate(); } public void setVars(float x1, float y1, float x2, float y2) { // When the vars changes, the path needs to be updated. // In order to make clipping easier, we draw lines from [x0, y0] to // [x0, getHeight] and [x3, y3] to [x3, getHeight]. // This makes the fill section of the path everything below the path. path = new Path(); float cx = getWidth() / 2; float cy = getHeight() / 2; this.x0 = 0; this.y0 = cy + y1; this.x1 = x1; this.y1 = cy + y1; this.x2 = x2; this.y2 = cy + y2; this.x3 = getWidth(); this.y3 = cy + y2; // Move to bottom, draw up path.moveTo(this.x0, getHeight()); path.lineTo(this.x0 - paintLine.getStrokeMiter(), this.y0); path.cubicTo(this.x1, this.y1, this.x2, this.y2, this.x3, this.y3); // Draw down path.lineTo(this.x3 + paintLine.getStrokeMiter(), getHeight()); invalidate(); } @Override public void draw(Canvas canvas) { super.draw(canvas); if (path != null && paintFill != null) { // Draw gradient background first, and then clip the irrelevant section away. // This will let our gradient be uniform irrespective of the vars used. canvas.drawRect(x0, 0, x3, getHeight(), paintFill); canvas.save(); canvas.clipPath(path, Region.Op.DIFFERENCE); canvas.drawRect(x0, 0, x3, getHeight(), paintClear); canvas.restore(); canvas.drawPath(path, paintLine); } } } 声明get上的return方法?

return val ? val : defaultVal;

我知道为什么会收到此错误消息?我在ESLint的网站上找到了关于此错误消息here的一些资源,但它适用于布尔表达式,我无法弄清楚为什么这适用于我的代码......

2 个答案:

答案 0 :(得分:37)

当简单val || defaultVal执行时,您不需要三元组。

答案 1 :(得分:6)

// Bad
foo(bar ? bar : 1);

// Good
foo(bar || 1);

这是他们在Es-lint中说的话

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