//FortuneTellerFrame.java
import java.awt.BorderLayout;
import java.awt.Font;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import java.awt.event.ActionEvent;
import java.util.Random;
public class FortuneTellerFrame extends JFrame
{
JPanel master, panel1, panel2, panel3;
JLabel image, heading, textArea;
ImageIcon logo;
JTextArea screen;
JScrollPane scroller;
JButton quit, generate;
ActionListener clicker, quiter;
ArrayList<String>fortuneDB=new ArrayList<>();
public FortuneTellerFrame()
{
super("Fortune Spitter");
master = new JPanel();
panel1();
panel2();
panel3();
fortuneHolder();
//add panels to master
master.setLayout(new BorderLayout());
master.add(panel1, BorderLayout.NORTH);
master.add(panel3, BorderLayout.SOUTH);
master.add(scroller, BorderLayout.CENTER);
//master adjustments
add(master);
setSize(750,750);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
}
public void panel1()
{
panel1=new JPanel();
heading = new JLabel("Harry Potter Fortune Teller");
heading.setFont(new Font("Courier New", Font.ITALIC, 25));
logo=new ImageIcon("\\Users\\x\\Desktop\\harry.jpg");
image=new JLabel(logo);
panel1.add(image);
panel1.add(heading);
}
public void panel2()
{
panel2=new JPanel();
screen=new JTextArea(50,50);
screen.setEditable(false);
scroller=new JScrollPane(screen);
scroller.setVisible(true);
}
public void panel3()
{
panel3=new JPanel();
//fortune-spitter
generate = new JButton("Spit Fortune");
generate.setFont(new Font("Times New Roman", Font.BOLD, 20));
generate.addActionListener((ActionEvent ae) ->
//generate fortune button logic
//Please suggest a way in which I can generate a new fortune each time without having to repeat the old fortune again.
{
int currentRnd;
int previousRnd=0;
Random rnd = new Random();
do
{
currentRnd=rnd.nextInt(12);//there are 12 fortunes
}
while(currentRnd== previousRnd);
String fortune = fortuneDB.get(currentRnd);
int spot =screen.getCaretPosition();
screen.insert(fortune+"\n", spot);
currentRnd = previousRnd;
//每次点击生成时,我都无法编写一个产生新财富的循环。 }); panel3.add(生成);
//quitter
quit=new JButton("Quit"); //Text inside the button
quit.setFont(new Font("Times New Roman", Font.BOLD, 20));
quit.addActionListener((ActionEvent ae) ->
{
System.exit(0);
});
panel3.add(quit);
//在panel3中我想将命运输出到JTextArea,我不想重复同样的命运两次。我尝试了一些谷歌的东西,但没有任何帮助。 }
private void fortuneHolder()
{
fortuneDB.add("You will get a good GPA");
fortuneDB.add("Your GPA does not mean anything!");
fortuneDB.add("Please catch up on CPII labs");
fortuneDB.add("Don't turn assignments in for points, make sure you gain the knowledge");
fortuneDB.add("You will get a good co-op");
fortuneDB.add("Click generate fortune to discover your true fortune");
fortuneDB.add("The weather will soon be nice");
fortuneDB.add("Buy a PowerBall");
fortuneDB.add("Here are your lucky numbers 17-19-23-50-51");
fortuneDB.add("If you win the Powerball dropuut of school");
fortuneDB.add("Snow Day Coming");
fortuneDB.add("Do Not waste your time");
}
}//end of FrameClass
//FortuneTellerViewer.java
import javax.swing.JFrame;
public class FortuneTellerViewer
{
public static void main(String[]args)
{
JFrame frame = new FortuneTellerFrame();
frame.setVisible(true);
}
}
答案 0 :(得分:1)
首先使用Collections.shuffle
随机化列表
然后,当单击该按钮时,您将从列表中删除第一个元素(List#remove(int)
),直到列表中没有其他元素。
如果您需要原始List
,则可以使用辅助列表,这样,您可以在用完后重新生成“选择列表”
从概念上讲,你所追求的想法就像......
import java.util.ArrayList;
import java.util.Collections;
public class Test {
public static void main(String[] args) {
new Test();
}
private ArrayList<String> fortuneDB = new ArrayList<>();
public Test() {
String last = null;
for (int index = 0; index < 10; index++) {
// This makes sure that the last fortune isn't
// the first on the next cycle...
do {
makeFortunes();
} while (fortuneDB.get(0).equals(last));
while (fortuneDB.size() > 0) {
last = fortuneDB.remove(0);
System.out.println(last);
}
System.out.println("----------");
}
}
protected void makeFortunes() {
fortuneDB = new ArrayList<>();
fortuneDB.add("You will get a good GPA");
fortuneDB.add("Your GPA does not mean anything!");
fortuneDB.add("Please catch up on CPII labs");
fortuneDB.add("Don't turn assignments in for points, make sure you gain the knowledge");
fortuneDB.add("You will get a good co-op");
fortuneDB.add("Click generate fortune to discover your true fortune");
fortuneDB.add("The weather will soon be nice");
fortuneDB.add("Buy a PowerBall");
fortuneDB.add("Here are your lucky numbers 17-19-23-50-51");
fortuneDB.add("If you win the Powerball dropuut of school");
fortuneDB.add("Snow Day Coming");
fortuneDB.add("Do Not waste your time");
Collections.shuffle(fortuneDB);
}
}