我的一项活动中有一个ListView
,我使用自定义ArrayList
绑定到ArrayAdapter
。我已将OnItemClickListener
设置为ListView
,该ListView
应调用启动其他活动的方法。但是,我发现当我点击isEnabled
项时,只有有时有效。有时它会开始活动;其他时候它似乎检测到咔嗒声(涟漪效果出现在列表项上)但什么也没做;其他时候它似乎甚至没有检测到咔嗒声(涟漪效应不会出现)。
我已经尝试了我遇到的所有常见建议:在父视图项上阻止后代,在项目视图的所有组件上设置clickable并将其设置为false,设置{{1}在自定义适配器等中返回true,但行为保持不变。任何帮助赞赏。以下是相关代码:
包含ListView的活动:
public class ViewCollectionActivity extends AppCompatActivity {
private final String className = this.getClass().getSimpleName();
private CollectionHandler collectionHandler;
private Context context;
private ArrayList<Game> displayedCollection;
private GameCollectionAdapter collectionAdapter;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_view_collection);
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
context = this;
collectionHandler = CollectionHandler.getInstance(this);
TextView view = null;
if (collectionHandler.getDisplayedCollection().size() > 0) {
view = (TextView) findViewById(R.id.no_items_textview);
view.setVisibility(View.GONE);
}
String currentDate = collectionHandler.getDateLastSynchronised();
view = (TextView) findViewById(R.id.last_updated_textview);
view.setText("Last synchronised: " + currentDate + " Total games: " + String.valueOf(collectionHandler.getDisplayedCollection().size()));
collectionAdapter = collectionHandler.getCollectionAdapter();
ListView listView = (ListView) findViewById(R.id.collection_list_view);
listView.setAdapter(collectionAdapter);
AdapterView.OnItemClickListener collectionItemClickListener = new AdapterView.OnItemClickListener(){
@Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
launchGameDetailsActivity(position);
}
};
listView.setOnItemClickListener(collectionItemClickListener);
}
public void launchGameDetailsActivity(int position){
Log.d(className,"Starting lauchGameDetailsActivity method");
collectionHandler.setSelectedGame(position);
Intent intent = new Intent(this,ViewGameDetailsActivity.class);
startActivity(intent);
Log.d(className, "Ending lauchGameDetailsActivity method");
}
活动的XML:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.bleachedlizard.ludome.viewcollection.ViewCollectionActivity">
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Synchronise Collection"
android:onClick="synchroniseCollection"/>
<TextView
android:id="@+id/last_updated_textview"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Last synchronised: "
android:textAlignment="center"
/>
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Display Collection"
android:visibility="gone"
android:onClick="displayCollection"/>
<ListView
android:id="@+id/collection_list_view"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1">
</ListView>
<TextView
android:id="@+id/no_items_textview"
android:layout_width="match_parent"
android:layout_height="50dp"
android:text="You have no items in your collection."
android:textAlignment="center"
android:textSize="20sp"/>
</LinearLayout>
项目视图的XML:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/collection_item_layout"
android:layout_width="match_parent"
android:layout_height="75dp"
android:orientation="horizontal"
android:clickable="false"
android:descendantFocusability="blocksDescendants"
android:focusable="false"
android:focusableInTouchMode="false">
<ImageView
android:id="@+id/collection_item_image"
android:layout_width="75dp"
android:layout_height="75dp"
android:src="@drawable/testimage"
android:focusable="false"
android:focusableInTouchMode="false"
android:clickable="false"
/>
<TextView
android:id="@+id/collection_item_name"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:gravity="center_vertical"
android:padding="16dp"
android:singleLine="false"
android:textColor="@android:color/darker_gray"
android:focusable="false"
android:focusableInTouchMode="false"
android:clickable="false"
android:textIsSelectable="false"/>
<TextView
android:id="@+id/collection_item_plays"
android:layout_width="100dp"
android:layout_height="match_parent"
android:gravity="center_vertical"
android:padding="8dp"
android:textColor="@android:color/darker_gray"
android:text="Plays: 0"
android:focusable="false"
android:focusableInTouchMode="false"
android:clickable="false"
android:textIsSelectable="false"/>
</LinearLayout>
自定义适配器的代码:
public class GameCollectionAdapter extends ArrayAdapter<Game> {
private ArrayList<Game> collection;
public GameCollectionAdapter(Context context, int resource, ArrayList<Game> collection){
super(context, resource, collection);
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
LinearLayout gameView = (LinearLayout) convertView;
LayoutInflater mInflater = LayoutInflater.from(getContext());
if (gameView == null) {
gameView = (LinearLayout) mInflater.inflate(R.layout.collection_item_view, null);
}
//Game game = collection.get(position);
Game game = super.getItem(position);
if (game != null) {
// This is how you obtain a reference to the TextViews.
// These TextViews are created in the XML files we defined.
TextView gameTitle = (TextView) gameView.findViewById(R.id.collection_item_name);
TextView numOfPlays = (TextView) gameView.findViewById(R.id.collection_item_plays);
ImageView thumbnail = (ImageView) gameView.findViewById(R.id.collection_item_image);
// check to see if each individual textview is null.
// if not, assign some text!
if (gameTitle != null){
gameTitle.setText(game.getTitle());
}
if (numOfPlays != null){
numOfPlays.setText("Plays: " + String.valueOf(game.getNumOfPlays()));
}
if (thumbnail != null){
thumbnail.setImageBitmap(game.getThumbnail());
}
}
// the view must be returned to our activity
return gameView;
}
@Override
public boolean isEnabled(int position) {
return true;
}
}
答案 0 :(得分:1)
我认为问题是由于项目选择的位置,只要你点击你有一个列表位置传递给你的方法launchGameDetailActivity(int position)
检查日志或吐司项目点击你得到的所有位置做必要的。
如果有帮助,这是我的代码尝试这样。
listView.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
Toast.makeText(RecipeClass.this, "Position is" + position, Toast.LENGTH_SHORT).show();
Intent intent = new Intent(RecipeClass.this, RecipeIngredients.class)
intent.putExtra("position", position);
startActivity(intent);
}
检查你的arraylist值是否为空。
答案 1 :(得分:1)
我发现导致问题的原因是:我设置支持ListView的数组的方式意味着它一直在为数组中的每个元素下载和存储Bitmaps。一旦我更改了实现,以便它只按ListView要求下载图像,那么这似乎提高了性能并且onClickListener开始正常工作。
我使用的实现与此处显示的完全相同:
http://developer.android.com/training/displaying-bitmaps/process-bitmap.html