我无法调整UIView
和CAShapeLayer
。
以下是演示此问题的示例代码:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let square = UIView(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
square.transform = CGAffineTransformMakeRotation(CGFloat(20*M_PI/180))
square.backgroundColor = UIColor.grayColor()
view.addSubview(square)
let strokeLayer = CAShapeLayer()
strokeLayer.path = UIBezierPath(rect: square.bounds).CGPath
strokeLayer.position = square.center
strokeLayer.setAffineTransform(square.transform)
strokeLayer.fillColor = UIColor.clearColor().CGColor
strokeLayer.strokeColor = UIColor.redColor().CGColor
strokeLayer.lineWidth = 1
view.addSubview(square)
view.layer.addSublayer(strokeLayer)
}
}
这是结果的图像:
如何让两者对齐?
答案 0 :(得分:2)
您需要做的唯一更改是添加:
strokeLayer.frame = square.layer.bounds
紧接着:
let strokeLayer = CAShapeLayer()
即,
let strokeLayer = CAShapeLayer()
strokeLayer.frame = square.layer.bounds
strokeLayer.path = UIBezierPath(rect: square.bounds).CGPath
strokeLayer.position = square.center
strokeLayer.setAffineTransform(square.transform)
strokeLayer.fillColor = UIColor.clearColor().CGColor
strokeLayer.strokeColor = UIColor.redColor().CGColor
strokeLayer.lineWidth = 1
答案 1 :(得分:0)
如果将形状图层定位在(0,0)
,该怎么办?strokeLayer.position = CGPointMake( 0, 0 )