插入/拔出耳机时{SKAudioNode()崩溃

时间:2016-02-26 21:31:47

标签: swift sprite-kit swift2 avaudioengine skaudionode

我正在使用SKAudioNode()在我的游戏中播放背景音乐。我有一个播放/暂停功能,一切正常,直到我插入耳机。根本没有声音,当我调用暂停/播放功能时,我收到此错误

  

AVAudioPlayerNode.mm:333:开始:必需条件为false:_engine-> IsRunning()   com.apple.coreaudio.avfaudio',原因:'必需条件为false:_engine-> IsRunning()

有谁知道这意味着什么?

代码:

import SpriteKit

class GameScene: SKScene {

let loop = SKAudioNode(fileNamed: "gameloop.mp3")
let play = SKAction.play()
let pause = SKAction.pause()
var isPlaying = Bool()

override func didMoveToView(view: SKView) {  
    loop.runAction(play)
    isPlaying = true
    self.addChild(loop)
}

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
    _ = touches.first as UITouch!

    for _ in touches {
        if isPlaying {
            loop.runAction(pause)
            isPlaying = false
        } else {
            loop.runAction(play)
            isPlaying = true
        } 
    }
}
}

2 个答案:

答案 0 :(得分:2)

我无法修复它,但通过使用AVAudioPlayer()我发现了一个很好的解决方法。谢谢大家支持我!

import SpriteKit
import AVFoundation

class GameScene: SKScene {    
    var audioPlayer = AVAudioPlayer()  

    override func didMoveToView(view: SKView) {        
        initAudioPlayer("gameloop.mp3")        
    }

    override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {        
        _ = touches.first as UITouch!
        for _ in touches {
            toggleBackgroundMusic()            
        }        
    }

    func initAudioPlayer(filename: String) {        
        let url = NSBundle.mainBundle().URLForResource(filename, withExtension: nil)
        guard let newURL = url else {
            print("Could not find file: \(filename)")
            return
        }
        do {
            audioPlayer = try AVAudioPlayer(contentsOfURL: newURL)
            audioPlayer.numberOfLoops = -1
            audioPlayer.prepareToPlay()
            audioPlayer.play()
        } catch let error as NSError {
            print(error.description)
        }        
    }

    func toggleBackgroundMusic() {        
        if audioPlayer.playing {
            audioPlayer.pause()
        } else {
            audioPlayer.play()
        }        
    }    
}

答案 1 :(得分:2)

SKScene 有一个名为 audioEngine 的属性,在某些情况下会停止。例如,如果您正在使用 ReplayKit ,则在 RPPreviewController 中播放录制的游戏电影hi-jacks音频并停止播放,因此当您关闭它时, audioEngine 不再运行。

我遇到了这个问题并通过简单检查并再次启动 audioEngine 解决了这个问题。试试这个:

if !self.audioEngine.isRunning {
    do {
        try self.audioEngine.start()
    } catch {
        //handle error
    }
}