我正在为Python上的tic-tat-toe编写单元测试。当我注意到我的游戏对象并没有为每个方法重新实现自己时,我一直非常困惑。
这就是我所说的:
def test_satisfactory_field_occupation(self):
play = tictactoe.Play()
play.make_move("+", 1, 1)
self.assertEqual(play.check_satisfaction(1, 1), "Field has been already occupied, try again")
def test_satisfactory_success(self):
play = tictactoe.Play()
self.assertEqual(play.check_satisfaction(1, 1), "Ok")
我发现异常:
FAIL: test_satisfactory_success (__main__.TestPlay)
----------------------------------------------------------------------
Traceback (most recent call last):
File "/home/sergei_rudenkov/PycharmProjects/hello_world/tic-tac-toe/tictactoe_test.py", line 23, in test_satisfactory_success
self.assertEqual(play.check_satisfaction(1, 1), "Ok")
AssertionError: 'Field has been already occupied, try again' != 'Ok'
Play类是:
class Play(object):
game = [['-', '-', '-'],
['-', '-', '-'],
['-', '-', '-']]
move_count = 1
finished = False
def __str__(self):
return "\n".join(map(str, self.game))
def check_finished(self):
result = False
for i in range(2):
if self.game[i][0] == self.game[i][1] == self.game[i][2] != '-':
result = self.game[i][0]
elif self.game[0][i] == self.game[1][i] == self.game[2][i] != '-':
result = self.game[i][0]
if self.game[0][0] == self.game[1][1] == self.game[2][2] != '-':
return self.game[0][0]
elif self.game[0][2] == self.game[1][1] == self.game[2][0] != '-':
return self.game[0][2]
elif not any("-" in row for row in self.game):
return "Draw"
else:
return result
def make_move(self, sign, x, y):
self.game[x][y] = sign
self.move_count += 1
self.finished = self.check_finished()
print self
def check_satisfaction(self, x, y):
try:
x, y = int(x), int(y)
except ValueError:
return "Please enter integers, try again"
if not (0 <= x <= 2 and 0 <= y <= 2):
return "Arguments greater then 2 or less then 0 are not allowed, try again"
if self.game[x][y] != '-':
return "Field has been already occupied, try again"
return "Ok"
def winner(self):
if self.finished == '+':
return "First player (+) has won!"
elif self.finished == '0':
return "Second player (0) has won!"
elif self.finished == 'Draw':
return "The result is draw!"
请正确理解我:我来自java并且被认为每种方法都拥有它自己的堆栈但我所看到的高度惊讶我。有人可以帮我理解发生了什么吗?
答案 0 :(得分:4)
您宣布列出&#34;游戏&#34; as&#34;静态&#34;。 意味着每个实例将共享相同的列表。移动游戏&#34;在构造函数中声明,然后你应该没问题。
class Play(object):
def __init__(self):
self.game = [['-', '-', '-'],
['-', '-', '-'],
['-', '-', '-']]
原因是当您在类级别声明列表时,该列表会在解析时分配,当它们生成&#34;类对象时,您可以使用Play.game访问游戏列表。这应该已经让你了解游戏列表的范围。这里是一个简化的示例,说明在类级别声明的列表:
class Play:
game =[0]
p1 = Play()
print p1.game
p1.game[0] =1
p2 = Play()
print p2.game
答案 1 :(得分:4)
class Play(object):
def __init__(self):
self.game = [['-', '-', '-'],
['-', '-', '-'],
['-', '-', '-']]
self.move_count = 1
self.finished = False
确保在该类的所有其他方法中使用self.
前缀始终访问这些成员变量:
self.game
self.move_count
self.finished