我将图像作为纹理添加到金属球体中。使用swift 2.0,但是我得到了一个错误CGBitmapInfo(options),它说:无法使用类型为'(UInt32)'的参数列表调用类型'CGBitmapInfo'的初始化程序...有谁知道如何修复它?这是我的代码:
func textureForImage(image:UIImage, device:MTLDevice) -> MTLTexture?
{
let imageRef = image.CGImage
let width = CGImageGetWidth(imageRef)
let height = CGImageGetHeight(imageRef)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let rawData = calloc(height * width * 4, sizeof(UInt8))
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * width
let bitsPerComponent = 8
let options = CGImageAlphaInfo.PremultipliedLast.rawValue | CGBitmapInfo.ByteOrder32Big.rawValue
let context = CGBitmapContextCreate(rawData,
width,
height,
bitsPerComponent,
bytesPerRow,
colorSpace,
CGBitmapInfo(options))
CGContextDrawImage(context, CGRectMake(0, 0, CGFloat(width), CGFloat(height)), imageRef)
let textureDescriptor = MTLTextureDescriptor.texture2DDescriptorWithPixelFormat(.RGBA8Unorm,
width: Int(width),
height: Int(height),
mipmapped: true)
let texture = device.newTextureWithDescriptor(textureDescriptor)
let region = MTLRegionMake2D(0, 0, Int(width), Int(height))
texture.replaceRegion(region,
mipmapLevel: 0,
slice: 0,
withBytes: rawData,
bytesPerRow: bytesPerRow,
bytesPerImage: bytesPerRow * height)
free(rawData)
return texture
}
答案 0 :(得分:2)
在当前版本的Swift中,CGBitmapContextCreate
的最后一个参数是UInt32
,所以代替上面的CGBitmapInfo(options)
,你应该只传递options
(表达式)分配给options
的人被推断为类型为UInt32
}。