关于我可以做些什么来解决这个错误的想法,我试图得到十个随机数,这样我就可以查询firebase一组包含随机数的问题。屏幕截图如下。我还添加了代码......
import UIKit
import Firebase
class QuestionViewController: UIViewController {
var amountOfQuestions = 2
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(true)
//Use a for loop to get 10 questions
for _ in 1...10{
//generate a random number between 1 and the amount of questions you have
var randomNumber = Int(arc4random_uniform(amountOfQuestions - 1)) + 1
//The reference to your questions in firebase (this is an example from firebase itself)
let ref = Firebase(url: "https://dinosaur-facts.firebaseio.com/dinosaurs")
//Order the questions on their value and get the one that has the random value
ref.queryOrderedByChild("value").queryEqualToValue(randomNumber)
.observeEventType(.ChildAdded, withBlock: {
snapshot in
//Do something with the question
println(snapshot.key)
})
} }
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func truepressed(sender: AnyObject) {
}
@IBAction func falsePressed(sender: AnyObject) {
}
答案 0 :(得分:5)
将amountOfQuestions声明为UInt32:
var amountOfQuestions: UInt32 = 2
PS:如果你想在语法上更正,那就是数字的问题。
答案 1 :(得分:3)
将amountOfQuestions
变量设为UInt32
而不是编译器推断的Int
。
var amountOfQuestions: UInt32 = 2
// ...
var randomNumber = Int(arc4random_uniform(amountOfQuestions - 1)) + 1
arc4random_uniform
需要UInt32
。
来自Darwin docs:
arc4random_uniform(u_int32_t upper_bound);
答案 2 :(得分:3)
第一件事: 方法" arc4random_uniform"期望一个类型为UInt32的参数,所以当你把那个减法放在那里时,它转换了' 1'你写信给UInt32。
第二件事:在swift中你不能从Int中减去UInt32(公式中的' 1')(在这种情况下' amountOfQuestions')。
要解决这一切,您必须考虑更改' amountOfQuestions'到:
var amountOfQuestions = UInt32(2)
应该这样做:)