嘿我正在尝试使用python构建一个多用户聊天,但是我遇到了select命令的问题。
这是客户:
import socket
import select
import msvcrt
client_socket = socket.socket()
client_socket.connect(('127.0.0.1', 23))
messages = []
while True:
rlist, wlist, xlist = select.select(client_socket, client_socket, [])
for current_socket in rlist:
data = current_socket.recv(1024)
print data
if msvcrt.kbhit():
word = raw_input()
client_socket.send(word)
我很确定问题出在这一行 - rlist,wlist,xlist = select.select(client_socket,client_socket,[])
这是服务器:
import socket , select
server_socket= socket.socket()
server_socket.bind(('0.0.0.0',23))
server_socket.listen(5)
open_client_sockets = []
messages_to_send = []
def send_wating_messages(wlist):
for message in messages_to_send:
(client_socket,data) = message
for client_socket in wlist:
client_socket.send(data)
messages_to_send.remove(message)
while True:
rlist,wlist,xlist = select.select([server_socket]+open_client_sockets,open_client_sockets,[])
for current_socket in rlist:
if current_socket is server_socket:
(new_socket,address) = server_socket.accept()
open_client_sockets.append(new_socket)
else:
data = current_socket.recv(1024)
if data=="":
open_client_sockets.remove(current_socket)
print 'Connection with client closed.'
else:
messages_to_send.append(data)
send_wating_messages(wlist)
服务器运行良好但客户端无法正常工作。
答案 0 :(得分:1)
这不是一个完整的答案,而是一个非阻塞客户端的例子。我现在无法测试它,因为我没有MS Windows可用,但你会得到这个想法
# here and below assume that strings are byte-oriented strings.
# In Python 3, where strings are char-oriented, `str.encode()` and `str.decode()` might be in use
def msw_nonblocking_raw_input(limit=100):
collected = ''
for i in range(1, limit): # don't let a user block the program by pressing a key permanently
if not msvcrt.kbhit():
break
collected += msvcrt.getche()
logging.debug('user input [%s]' % collected)
return collected
def socket_nonblocking_input(sock):
try:
msg = sock.recv(4096)
except socket.error as e:
err = e.args[0]
if err == errno.EAGAIN or err == errno.EWOULDBLOCK:
return ''
else:
# a "real" error occurred
raise
# got the message. If it's empty, EOF occured
logging.debug('server sent us [%s]' % msg)
if not msg:
sys.exit(0) # perhaps a more graceful shutdown is required...
return msg
def socket_nonblocking_output(sock, msg):
try:
res = sock.send(msg)
except socket.error as e:
err = e.args[0]
if err == errno.EAGAIN or err == errno.EWOULDBLOCK:
return msg
else:
# a "real" error occurred
raise
# If res is 0, then EOF occured
if not res:
sys.exit(0) # perhaps a more graceful shutdown is required...
logging.debug("we have sent %d bytes out of %d" % (res, len(msg)))
return msg[res:] # return the unsent tail of the message
# the main cycle
data_read = ''
data_to_write = ''
timeout = 1.000 # 1 second
client_socket.setblocking(0) # put the socket into the non-blocking mode
while True:
sockets_to_write = (client_socket,) if data_to_write else ()
(to_read, to_write, exceptional) = select((client_socket,), sockets_to_write, (), timeout)
if to_read:
data_read = socket_nonblocking_input(to_read[0])
# technically sys.stdout could also block (e.g. being piped or simply in a slow terminal) but for the sake of simplicity, don't bother ourselves.
if data_read:
sys.stdout.write(data_read)
if to_write:
data_to_write = socket_nonblocking_output(to_write[0], data_to_write)
data_to_write += msw_nonblocking_raw_input()
同样,我不确定代码是否100%正确,我还没有对其进行测试,即使是语法错误,我现在还没有MS Windows。但我相信你能明白这个想法。如果遇到麻烦,请不要犹豫。