我在UIScrollView上有四个UIViews(屏幕分为四分位数)
在四分位数上,我在每个四分位数上都有一些对象(UIImageViews)。
当用户点击屏幕时,我想找到与给定CGPoint最近的对象?
有什么想法吗?
我有每个四分位数内的对象的CGPoint和框架(CGRect)。
更新
hRuler http://img.skitch.com/20100824-c333thq3rjcak9f5q5djjugjhw.preview.jpg // UIScrollView
NSLog(@" UIScrollView: %@", self);
// Here's the tap on the Window in UIScrollView's coordinates
NSLog(@"TapPoint: %3.2f, %3.2f", tapLocation.x, tapLocation.y);
// Find Distance between tap and objects
NSArray *arrayOfCGRrectObjects = [self subviews];
NSEnumerator *enumerator = [arrayOfCGRrectObjects objectEnumerator];
for (UIView *tilesOnScrollView in enumerator) {
// each tile may have 0 or more images
for ( UIView *subview in tilesOnScrollView.subviews ) {
// Is this an UIImageView?
if ( [NSStringFromClass([subview class]) isEqualToString:@"UIImageView"]) {
// Yes, here are the UIImageView details (subView)
NSLog(@"%@", subview);
// Convert CGPoint of UIImageView to CGPoint of UIScrollView for comparison...
// First, Convert CGPoint from UIScrollView to UIImageView's coordinate system for reference
CGPoint found = [subview convertPoint:tapLocation fromView:self];
NSLog(@"Converted Point from ScrollView: %3.2f, %3.2f", found.x, found.y);
// Second, Convert CGPoint from UIScrollView to Window's coordinate system for reference
found = [subview convertPoint:subview.frame.origin toView:nil];
NSLog(@"Converted Point in Window: %3.2f, %3.2f", found.x, found.y);
// Finally, use the object's CGPoint in UIScrollView's coordinates for comparison
found = [subview convertPoint:subview.frame.origin toView:self]; // self is UIScrollView (see above)
NSLog(@"Converted Point: %3.2f, %3.2f", found.x, found.y);
// Determine tap CGPoint in UIImageView's coordinate system
CGPoint localPoint = [touch locationInView:subview];
NSLog(@"LocateInView: %3.2f, %3.2f",localPoint.x, localPoint.y );
//Kalle's code
CGRect newRect = CGRectMake(found.x, found.y, 32, 39);
NSLog(@"Kalle's Distance: %3.2f",[self distanceBetweenRect:newRect andPoint:tapLocation]);
}
调试控制台
这是问题所在。每个瓷砖是256x256。第一个UIImageView的CGPoint转换为 UIScrollView的坐标系统(53.25,399.36)应该使用tapPoint(30,331)。为什么差别?点击点右侧的另一点是计算更近(距离明智)??
<CALayer: 0x706a690>>
[207] TapPoint: 30.00, 331.00
[207] <UIImageView: 0x7073db0; frame = (26.624 71.68; 32 39); opaque = NO; userInteractionEnabled = NO; tag = 55; layer = <CALayer: 0x70747d0>>
[207] Converted Point from ScrollView: 3.38, 3.32
[207] Converted Point in Window: 53.25, 463.36
[207] Converted Point: 53.25, 399.36 *** Looks way off!
[207] LocateInView: 3.38, 3.32
[207] Kalle's Distance: 72.20 **** THIS IS THE TAPPED POINT
[207] <UIImageView: 0x7074fb0; frame = (41.984 43.008; 32 39); opaque = NO; userInteractionEnabled = NO; tag = 55; layer = <CALayer: 0x7074fe0>>
[207] Converted Point from ScrollView: -11.98, 31.99
[207] Converted Point in Window: 83.97, 406.02
[207] Converted Point: 83.97, 342.02
[207] LocateInView: -11.98, 31.99
207] Kalle's Distance: 55.08 ***** BUT THIS ONE's CLOSER??????
答案 0 :(得分:20)
以下方法应该可以解决问题。如果您发现任何奇怪的内容,请随时指出。
- (CGFloat)distanceBetweenRect:(CGRect)rect andPoint:(CGPoint)point
{
// first of all, we check if point is inside rect. If it is, distance is zero
if (CGRectContainsPoint(rect, point)) return 0.f;
// next we see which point in rect is closest to point
CGPoint closest = rect.origin;
if (rect.origin.x + rect.size.width < point.x)
closest.x += rect.size.width; // point is far right of us
else if (point.x > rect.origin.x)
closest.x = point.x; // point above or below us
if (rect.origin.y + rect.size.height < point.y)
closest.y += rect.size.height; // point is far below us
else if (point.y > rect.origin.y)
closest.y = point.y; // point is straight left or right
// we've got a closest point; now pythagorean theorem
// distance^2 = [closest.x,y - closest.x,point.y]^2 + [closest.x,point.y - point.x,y]^2
// i.e. [closest.y-point.y]^2 + [closest.x-point.x]^2
CGFloat a = powf(closest.y-point.y, 2.f);
CGFloat b = powf(closest.x-point.x, 2.f);
return sqrtf(a + b);
}
示例输出:
CGPoint p = CGPointMake(12,12);
CGRect a = CGRectMake(5,5,10,10);
CGRect b = CGRectMake(13,11,10,10);
CGRect c = CGRectMake(50,1,10,10);
NSLog(@"distance p->a: %f", [self distanceBetweenRect:a andPoint:p]);
// 2010-08-24 13:36:39.506 app[4388:207] distance p->a: 0.000000
NSLog(@"distance p->b: %f", [self distanceBetweenRect:b andPoint:p]);
// 2010-08-24 13:38:03.149 app[4388:207] distance p->b: 1.000000
NSLog(@"distance p->c: %f", [self distanceBetweenRect:c andPoint:p]);
// 2010-08-24 13:39:52.148 app[4388:207] distance p->c: 38.013157
可能会有更多优化版本,因此可能值得挖掘更多。
以下方法确定两个CGPoints之间的距离。
- (CGFloat)distanceBetweenPoint:(CGPoint)a andPoint:(CGPoint)b
{
CGFloat a2 = powf(a.x-b.x, 2.f);
CGFloat b2 = powf(a.y-b.y, 2.f);
return sqrtf(a2 + b2)
}
更新:删除了fabsf(); -x ^ 2与x ^ 2相同,所以没必要。
更新2:添加distanceBetweenPoint:andPoint:
方法也是为了完整性。
答案 1 :(得分:9)
如果你正在使用Swift,那么你可以在这里计算CGPoint和CGRect之间的距离(例如UIView的框架)
private func distanceToRect(rect: CGRect, fromPoint point: CGPoint) -> CGFloat {
// if it's on the left then (rect.minX - point.x) > 0 and (point.x - rect.maxX) < 0
// if it's on the right then (rect.minX - point.x) < 0 and (point.x - rect.maxX) > 0
// if it's inside the rect then both of them < 0.
let dx = max(rect.minX - point.x, point.x - rect.maxX, 0)
// same as dx
let dy = max(rect.minY - point.y, point.y - rect.maxY, 0)
// if one of them == 0 then the distance is the other one.
if dx * dy == 0 {
return max(dx, dy)
} else {
// both are > 0 then the distance is the hypotenuse
return hypot(dx, dy)
}
}
答案 2 :(得分:2)
谢谢@cristian,
这是你答案的Objective-C版本
- (CGFloat)distanceToRect:(CGRect)rect fromPoint:(CGPoint)point
{
CGFloat dx = MAX(0, MAX(CGRectGetMinX(rect) - point.x, point.x - CGRectGetMaxX(rect)));
CGFloat dy = MAX(0, MAX(CGRectGetMinY(rect) - point.y, point.y - CGRectGetMaxY(rect)));
if (dx * dy == 0)
{
return MAX(dx, dy);
}
else
{
return hypot(dx, dy);
}
}
答案 3 :(得分:0)
缩短 @cristian 回答:
func distance(from rect: CGRect, to point: CGPoint) -> CGFloat {
let dx = max(rect.minX - point.x, point.x - rect.maxX, 0)
let dy = max(rect.minY - point.y, point.y - rect.maxY, 0)
return dx * dy == 0 ? max(dx, dy) : hypot(dx, dy)
}
就个人而言,我会将其作为CGPoint扩展实现:
extension CGPoint {
func distance(from rect: CGRect) -> CGFloat {
let dx = max(rect.minX - x, x - rect.maxX, 0)
let dy = max(rect.minY - y, y - rect.maxY, 0)
return dx * dy == 0 ? max(dx, dy) : hypot(dx, dy)
}
}
或者,您也可以将其实现为CGRect扩展:
extension CGRect {
func distance(from point: CGPoint) -> CGFloat {
let dx = max(minX - point.x, point.x - maxX, 0)
let dy = max(minY - point.y, point.y - maxY, 0)
return dx * dy == 0 ? max(dx, dy) : hypot(dx, dy)
}
}