我已经在互联网上搜索了这个答案。我在iTunes Connect中设置了排行榜设置,它显示在我的游戏中,但高分从未报告给排行榜。
这是我在GameViewController.m
中为排行榜提供的代码 - (void)authenticateLocalPlayer {
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error) {
if (viewController != nil) [[UIApplication sharedApplication].delegate.window.rootViewController presentViewController:viewController animated:YES completion:nil];
else {
if ([GKLocalPlayer localPlayer].authenticated) {
gameCenterEnabled = YES;
[[GKLocalPlayer localPlayer] loadDefaultLeaderboardIdentifierWithCompletionHandler:^(NSString *leaderboardIdentifier, NSError *error) {
if (error != nil) NSLog(@"%@", [error localizedDescription]);
else _leaderboardIdentifier = leaderboardIdentifier;
}];
}
else gameCenterEnabled = NO;
}
};
}
- (void)showLeaderboard {
GKGameCenterViewController *gcViewController = [[GKGameCenterViewController alloc] init];
gcViewController.gameCenterDelegate = self;
gcViewController.viewState = GKGameCenterViewControllerStateLeaderboards;
gcViewController.leaderboardIdentifier = _leaderboardIdentifier;
[self presentViewController:gcViewController animated:YES completion:nil];
}
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
}
在我的MenuScene.m和EndScene.m中我有这段代码来显示在屏幕上显示为标签的最佳分数。
_labelScoreBest = [[SimpleLabel alloc] initWithText:[NSString stringWithFormat:@"%ld", (long)[[NSUserDefaults standardUserDefaults] integerForKey:@"bestScore"]] fontSize:MS_FONT_SIZE_LABEL_SCORE_BEST position:MS_POSITION_LABEL_SCORE_BEST colorByHEX:MS_FONT_COLOR_LABEL_SCORE_BEST andZPosition:MS_ZPOSITION_LABEL_SCORE_BEST];
在屏幕上显示最佳分数。我可以得到这个报告给我设置的排行榜。我的排行榜标识符由我的GlobalSettings.h中的编译标记定义为我在iTunes Connect上创建的排行榜ID。
我希望这一切都有道理,有人知道如何提供帮助。
答案 0 :(得分:1)
您必须将高分提交给GameCenter:
func addLeaderboardScore(score: Int64) {
var leaderboardID = "YOURLEADERBOARDID"
let newGCScore = GKScore(leaderboardIdentifier: leaderboardID)
newGCScore.value = score
newGCScore.leaderboardIdentifier = leaderboardID
GKScore.reportScores([newGCScore], withCompletionHandler: {(error) -> Void in
if error != nil {
print("Score not submitted")
}
})
}
答案 1 :(得分:0)
-(void)reportScore{
if(gameCenterEnabled)
{
int64_t newScore = (int64_t)[[NSUserDefaults standardUserDefaults] integerForKey:@"bestScore"];
GKScore *score = [[GKScore alloc] initWithLeaderboardIdentifier:_leaderboardIdentifier];
score.value = newScore;
[GKScore reportScores:@[score] withCompletionHandler:^(NSError *error) {
if (error != nil) {
NSLog(@"%@", [error localizedDescription]);
}
}];
NSLog(@"Yo we're totally reporting the score now");
}
还在我的GameCenter代码中添加了NSNotification
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(reportScore) name:@"reportScore" object:nil];