我的基类在这里:Game Object
class GameObject { // Represents any interactable object within the game, be it the snake or the food or the snake world itself
constructor(x = 0, y = 0, width = 0, height = 0) {
this._x = x;
this._y = y;
this._width = width;
this._height = height;
}
get x() {
return this._x;
}
set x(x) {
this._x = x;
}
get y() {
return this._y;
}
set y(y) {
this._y = y;
}
get position() {
return {
x: this._x,
y: this._y
}
}
set position(pos) {
this._x = pos.x;
this._y = pos.y;
}
get width() {
return this._width;
}
set width(width) {
this._width = width;
}
get height() {
return this._height;
}
set height(height) {
this._height = height;
}
get dimensions() {
return {
width: this._width,
height: this._height
}
}
set dimensions(dimensions) {
this._width = dimensions.width;
this._height = dimensions.height;
}
}
我的孩子课在这里:Child class
class Snake extends GameObject {
constructor() {
super.dimensions = {width: 3};
}
}
问题是当Babel运行此代码时,它不会在最终的JS输出中生成构造函数方法。我只是想在蛇类构造函数中设置蛇的宽度。我希望宽度由父类定义。
答案 0 :(得分:0)
试试这个:
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