我正在尝试旋转Core Text,尽管它是通过旋转的上下文生成的,但它仍然可读。
我的问题是,无论旋转方法如何,结果文本都不是预期的。
这是工作场所:
import Foundation
import UIKit
import XCPlayground
class ClockFace: UIView {
func drawText(context: CGContextRef, text: NSString, attributes: [String: AnyObject], x: CGFloat, y: CGFloat, align: CGFloat) -> CGSize {
CGContextTranslateCTM(context, 0, 0)
CGContextScaleCTM(context, 1, -1)
let font = attributes[NSFontAttributeName] as! UIFont
let attributedString = NSAttributedString(string: text as String, attributes: attributes)
let textSize = text.sizeWithAttributes(attributes)
let textPath = CGPathCreateWithRect(CGRect(x: -x, y: y + font.descender, width: ceil(textSize.width), height: ceil(textSize.height)), nil)
let frameSetter = CTFramesetterCreateWithAttributedString(attributedString)
let frame = CTFramesetterCreateFrame(frameSetter, CFRange(location: 0, length: attributedString.length), textPath, nil)
CGContextSetTextMatrix(context, CGAffineTransformMakeRotation(align * 43.0))
CTFrameDraw(frame, context)
return textSize
}
override func drawRect(rect: CGRect) {
let ctx: CGContext? = UIGraphicsGetCurrentContext()
var nums: Int = 0
for i in 0..<60 {
CGContextSaveGState(ctx)
CGContextTranslateCTM(ctx, rect.width / 2, rect.height / 2)
CGContextRotateCTM(ctx, CGFloat(6.0 * Double(i) * M_PI / 180))
if (i % 5 == 0) {
nums++
drawText(ctx!, text: "\(nums)", attributes: [NSForegroundColorAttributeName : UIColor.blackColor().CGColor, NSFontAttributeName : UIFont.systemFontOfSize(12)], x: 42, y: 0, align: CGFloat(6.0 * Double(i) * M_PI / 180))
}
CGContextRestoreGState(ctx)
}
}
}
let myView = ClockFace(frame: CGRectMake(0, 0, 150, 150))
myView.backgroundColor = .lightGrayColor()
XCPShowView("", view: myView)
无论CGAffineTransfomMakeRotation中的值如何,文字都难以辨认。
这是为什么?我正确地旋转文本吗?
问候,布兰登
答案 0 :(得分:1)
我根据你的代码绘制了一个钟面,但稍微修改了一下。
基本上我所做的就是将整个钟面翻转并移动到for-loop之外。您可以看到我已将CGContextTranslateCTM()
和CGContextScaleCTM()
从drawText()
移至drawRect()
。由于上述修改,其他的是一些小的计算变化。
对于CGContextSetTextMatrix()
,此处发生的旋转会影响每个字符但不影响整个字符串。你可以评论第19行&amp; 20,取消注释第21行,得到不同的结果,看看我的意思。
此外,如果您想直接获取操场文件,可以从here下载。
import Foundation
import UIKit
import XCPlayground
class ClockFace: UIView {
func drawText(context: CGContextRef, text: String, attributes: [String: AnyObject], x: CGFloat, y: CGFloat, align: CGFloat) -> CGSize {
let font = attributes[NSFontAttributeName] as! UIFont
let attributedString = NSAttributedString(string: text, attributes: attributes)
let textSize = text.sizeWithAttributes(attributes)
let textPath = CGPathCreateWithRect(CGRect(x: x, y: y + font.descender, width: ceil(textSize.width), height: ceil(textSize.height)), nil)
let frameSetter = CTFramesetterCreateWithAttributedString(attributedString)
let frame = CTFramesetterCreateFrame(frameSetter, CFRange(location: 0, length: attributedString.length), textPath, nil)
var transform = CGAffineTransformMakeTranslation(x + 10, y + font.descender)
transform = CGAffineTransformRotate(transform, align)
//CGContextSetTextMatrix(context, CGAffineTransformMakeRotation(align))
CGContextConcatCTM(context, transform);
CTFrameDraw(frame, context)
return textSize
}
override func drawRect(rect: CGRect) {
let ctx: CGContext? = UIGraphicsGetCurrentContext()
CGContextTranslateCTM(ctx, -45, rect.size.height + 5)
CGContextScaleCTM(ctx, 1, -1)
var nums: Int = 2
for i in 0..<60 {
CGContextSaveGState(ctx)
CGContextTranslateCTM(ctx, rect.width / 2, rect.height / 2)
CGContextRotateCTM(ctx, CGFloat(-6.0 * Double(i) * M_PI / 180))
if (i % 5 == 0) {
nums++
nums = nums > 12 ? nums - 12 : nums
drawText(ctx!, text: "\(nums)", attributes: [NSForegroundColorAttributeName : UIColor.whiteColor(), NSFontAttributeName : UIFont.systemFontOfSize(12)], x: 42, y: 0, align: CGFloat(6.0 * Double(i) * M_PI / 180))
}
CGContextRestoreGState(ctx)
}
}
}
let view = ClockFace(frame: CGRectMake(0, 0, 150, 150))
XCPlaygroundPage.currentPage.needsIndefiniteExecution = true
XCPlaygroundPage.currentPage.liveView = view