如何对2个列表OrderBy
位置(地图图块和人物)进行排序,并按照y
的顺序绘制它们。我想要使用的2个列表:
y
我目前可以对单个英雄和盒子列表进行排序和绘制。 排序/绘制代码:
map = {}
map.y = {60,10,40,80}
map.t = {0,0,1,1} -- type
people = {}
people.y = {0,100}
people.t = {0,1} -- type
更新排序:
box1 = love.graphics.newImage("box1.png")
box2 = love.graphics.newImage("box2.png")
box3 = love.graphics.newImage("box3.png")
hero = love.graphics.newImage("hero.png")
object = {
x = {0, 50,100,200},
y = {0,200, 50,100},
g = {0,1,2,3}
}
function sortIndex(item)
local i
local id = {} -- id list
for i = 1, #item.x do -- Fill id list (1 to length)
id[i] = i
end
-- print( unpack(id) ) -- Check before
table.sort(id,sortY)-- Sort list
-- print( unpack(id) ) -- Check after
item.sort = id -- List added to object.sort
-- Sort id, using item values
function sortY(a,b)
return item.y[a] < item.y[b]
end
end
function drawObject()
local i,v, g,x,y
for i = 1, #object.x do
v = object.sort[i] -- Draw in order
x = object.x[v]
y = object.y[v]
g = object.g[v]
if g == 0 then g = hero -- set to an image value
elseif g == 1 then g = box1
elseif g == 2 then g = box2
elseif g == 3 then g = box3
end
love.graphics.draw(g,x,y,0,7,7)
end
end
我的功能会对比较sortIndex(object)
位置列表的id
列表进行排序。 y
用于按顺序绘制对象id
。如何对2个y
列表进行排序,比较2个id
位置列表,然后按顺序绘制它们?
也许在绘图时,从地图图块切换到依赖y
的人,但我不知道如何。
答案 0 :(得分:1)
可能与您之前的问题有很多关联:Returning A Sorted List's Index in Lua
我假设如果你的身高可以是1,2和3(1位于顶部),你首先想要在Y1渲染所有的牌,然后是Y1的所有牌,然后是Y2和Y3。要做到这一点,你必须制作一个组合列表并对其进行排序:
map = {}
map.y = {60,10,40,80}
map.t = {0,0,1,1} -- type
people = {}
people.y = {0,100}
people.t = {0,1} -- type
local all = {}
local map_y = map.y
local offset = #map_y
local people_y = people.y
-- Fill the list with map tiles
for i=1,offset do
all[i] = {1,i,map_y[i]} --{type,index,y}
end
-- Fill the list with people
for i=1,#people_y do
all[i+offset] = {2,i,people_y[i]}
end
-- Do the sorting
-- It works a bit like your previous question:
-- 'all' contains "references":
-- They tell us is it's from map/people + the index
-- We sort the references using the third element in it:
-- The 'y' variable we put there during the first 2 loops
table.sort(all,function(a,b)
return a[3] < b[3]
end)
-- Printing example
-- The references are sorted using the 'y' field of your objects
-- With v[1] we know if it's from map/people
-- The v[2] tells us the index in that ^ table
-- The v[3] is the 'y'-field. No real need to remove it
for k,v in pairs(all) do
print(v[1] == 1 and "Map" or "Person",v[2],"with y being",v[3])
end
输出:
Person 1 with y being 0
Map 2 with y being 10
Map 3 with y being 40
Map 1 with y being 60
Map 4 with y being 80
Person 2 with y being 100
我想添加两件事,这与我的答案问题无关:
{y=1,t=1}
) 答案 1 :(得分:1)
function sortIndex(...)
sorted = {} -- global
local arrays_order = {}
for arr_index, array in ipairs{...} do
arrays_order[array] = arr_index
for index = 1, #array.y do
table.insert(sorted, {array = array, index = index})
end
end
table.sort(sorted,
function (a,b)
local arr1, arr2 = a.array, b.array
local ind1, ind2 = a.index, b.index
return arr1.y[ind1] < arr2.y[ind2] or
arr1.y[ind1] == arr2.y[ind2] and arrays_order[arr1] < arrays_order[arr2]
end)
end
function drawAll()
for _, elem_info in ipairs(sorted) do
local array = elem_info.array
local index = elem_info.index
local x = array.x[index]
local y = array.y[index]
if array == map then
-- draw a map tile with love.graphics.draw()
elseif array == people then
-- draw a human with love.graphics.draw()
end
end
end
sortIndex(map, people) -- to draw map tiles before people for the same y