在C ++中重新分配多维数组

时间:2016-02-13 02:12:52

标签: c++ arrays multidimensional-array variable-assignment

我正在创建一个函数,它将获取一个char参数并将其转换为bool [8] [8]数组。这就是我现在的功能:

void DotMatrix::displayCharacter(char c, bool doScrolling, int milliseconds){
bool pixelMap[8][8];
if (c == 'A'){
    pixelMap = {
        {0,0,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,1,1,1,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0}
    };
} else if (c == 'B'){
    pixelMap = {
        {0,1,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,1,1,1,0,0,0}
    };
} else if (c == 'C'){
    pixelMap = {
        {0,0,0,1,1,0,0,0},
        {0,0,1,0,0,1,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,0,1,0,0,1,0,0},
        {0,0,0,1,1,0,0,0}
    };
} else if (c == 'D'){
    pixelMap = {
        {0,1,1,1,0,0,0,0},
        {0,1,0,0,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,1,0,0,0},
        {0,1,1,1,0,0,0,0}
    };
} else if (c == 'E'){
    pixelMap = {
        {0,1,1,1,1,1,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,1,1,1,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,1,1,1,1,0,0}
    };
} else if (c == 'F'){
    pixelMap = {
        {0,1,1,1,1,1,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,1,1,1,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0}
    };
} else if (c == 'G'){
    pixelMap = {
        {0,0,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,1,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,0,1,1,1,0,0,0}
    };
} else if (c == 'H'){
    pixelMap = {
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,1,1,1,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0}
    };
} else if (c == 'I'){
    pixelMap = {
        {0,1,1,1,1,1,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,1,1,1,1,1,0,0}
    };
} else if (c == 'J'){
    pixelMap = {
        {0,0,0,0,1,1,0,0},
        {0,0,0,0,0,1,0,0},
        {0,0,0,0,0,1,0,0},
        {0,0,0,0,0,1,0,0},
        {0,0,0,0,0,1,0,0},
        {0,0,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,0,1,1,1,0,0,0}
    };
} else if (c == 'K'){
    pixelMap = {
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,1,0,0,0},
        {0,1,0,1,0,0,0,0},
        {0,1,1,0,0,0,0,0},
        {0,1,0,1,0,0,0,0},
        {0,1,0,0,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0}
    };
} else if (c == 'L'){
    pixelMap = {
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,1,1,1,1,0,0}
    };
} else if (c == 'M'){
    pixelMap = {
        {0,1,1,0,1,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0}
    };
} else if (c == 'N'){
    pixelMap = {
        {0,1,0,0,0,1,0,0},
        {0,1,1,0,0,1,0,0},
        {0,1,1,0,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,0,1,1,0,0},
        {0,1,0,0,1,1,0,0},
        {0,1,0,0,0,1,0,0}
    };
} else if (c == 'O'){
    pixelMap = {
        {0,0,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,0,1,1,1,0,0,0}
    };
} else if (c == 'P'){
    pixelMap = {
        {0,1,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,1,1,1,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,0,0,0,0,0,0}
    };
} else if (c == 'Q'){
    pixelMap = {
        {0,0,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,0,1,1,0,0},
        {0,0,1,1,1,0,1,0}
    };
} else if (c == 'R'){
    pixelMap = {
        {0,1,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,1,1,1,0,0,0},
        {0,1,0,1,0,0,0,0},
        {0,1,0,0,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0}
    };
} else if (c == 'S'){
    pixelMap = {
        {0,0,1,1,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,0,0,0},
        {0,0,1,1,1,0,0,0},
        {0,0,0,0,0,1,0,0},
        {0,0,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,0,1,1,1,0,0,0}
    };
} else if (c == 'T'){
    pixelMap = {
        {0,1,1,1,1,1,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0}
    };
} else if (c == 'U'){
    pixelMap = {
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,0,1,1,1,1,0,0}
    };
} else if (c == 'V'){
    pixelMap = {
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,0,1,0,1,0,0,0},
        {0,0,1,0,1,0,0,0},
        {0,0,1,0,1,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0}
    };
} else if (c == 'W'){
    pixelMap = {
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,0,1,0,1,0,0},
        {0,1,1,0,1,1,0,0}
    };
} else if (c == 'X'){
    pixelMap = {
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,0,1,0,1,0,0,0},
        {0,0,1,0,1,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,1,0,1,0,0,0},
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0}
    };
} else if (c == 'Y'){
    pixelMap = {
        {0,1,0,0,0,1,0,0},
        {0,1,0,0,0,1,0,0},
        {0,0,1,0,1,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0}
    };
} else if (c == 'Z'){
    pixelMap = {
        {0,1,1,1,1,1,0,0},
        {0,0,0,0,0,1,0,0},
        {0,0,0,0,1,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,0,1,0,0,0,0},
        {0,0,1,0,0,0,0,0},
        {0,1,0,0,0,0,0,0},
        {0,1,1,1,1,1,0,0}
    };
} else if (c == ' '){
    pixelMap = {
        {0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0}
    };
}
if (doScrolling == 1){
    scrollPixels(milliseconds, pixelMap);
} else {
    displayPixels(milliseconds, pixelMap);
}

} 但是,当我在程序中运行此代码时,它返回:

error: assigning to an array from an initializer list

2 个答案:

答案 0 :(得分:2)

考虑一个更好的方法:

SELECT a.* FROM table a, new_table b WHERE UPPER(a.col1) LIKE UPPER(b.col);

无需复制或指定任何内容。

答案 1 :(得分:0)

使用初始化列表时,无法在运行时为数组显式赋值。

试试这个:

 auto tempMap = std::initializer_list<bool>({
    {0,0,1,1,1,0,0,0},
    {0,1,0,0,0,1,0,0},
    {0,1,0,0,0,1,0,0},
    {0,1,1,1,1,1,0,0},
    {0,1,0,0,0,1,0,0},
    {0,1,0,0,0,1,0,0},
    {0,1,0,0,0,1,0,0},
    {0,1,0,0,0,1,0,0});
 std::copy(tempMap.begin(), tempMap.end(), pixelMap);

如果您最终要将其写入视频帧缓冲区,请考虑使用char而不是bool。这会简化一些事情,虽然你的代码看起来不那么漂亮;)