我正在尝试将Youtube Iframe API实现到我的Rails应用中。我试图复制Youtube Iframe API instructions page上的确切示例。
创建了一个yt_player.js文件:
$(function() {
alert('this gets called')
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
alert('this does not get called')
player = new YT.Player('player-wrapper', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
});
我的观点:
<div id="player-wrapper"></div>
我希望这可以工作但是没有加载视频。控制台中没有显示错误。
我做错了什么?
答案 0 :(得分:1)
首先,当您在浏览器控制台中办理登机手续时,我非常确定您的window.player
和window.onYouTubeIframeAPIReady
是undefined
。
原因是youtube iframe api
的工作方式,必须全局定义上述变量。
请检查此document
他们说:
onYouTubeIframeAPIReady函数将在播放器API代码下载后立即执行。代码的这一部分定义了一个全局变量,player,它指向您正在嵌入的视频播放器,然后该函数构造视频播放器对象。
所以更改将是:(全局定义youtube变量和回调)
// Your current code
window.player = null; // <-- change here
window.onYouTubeIframeAPIReady = function() { // <-- change here
alert('this does not get called')
player = new YT.Player('player-wrapper', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
window.onPlayerReady = function(event) { // <-- change here
event.target.playVideo();
}
window.done = false; // <-- change here
window.onPlayerStateChange = function(event) { // <-- change here
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
window.stopVideo = function() { // <-- change here
player.stopVideo();
}