I am trying to change the fontsize of a text html element from an onchange().
Here is my code :
2 is digit: yes
+ is digit: no
a is digit: no
答案 0 :(得分:0)
I just moved some quotes around I think
grunt.registerTask('oneThenOther', [
'one',
'two'
]);
答案 1 :(得分:0)
I think this is what you are looking for: https://jsfiddle.net/16mgy0xm/9/
module Main where
import Graphics.Gloss
import Graphics.Gloss.Interface.Pure.Game
data Board = Board Color Color Color
forward :: Board -> Board
forward (Board x y z) = Board y z x
backward :: Board -> Board
backward (Board x y z) = Board z x y
displayPoint :: Point -> Color -> Picture
displayPoint (x, y) c = translate x y $ color c $ circle 10
displayBoard :: Board -> Picture
displayBoard (Board x y z) =
Pictures $ zipWith displayPoint coordinates [x, y, z]
where coordinates = [(0, 30), (-30, -30), (30, -30)]
react :: Event -> Board -> Board
react (EventKey (SpecialKey KeyTab) Down mods _) b =
case shift mods of
Up -> forward b
Down -> backward b
react _ b = b
main :: IO ()
main =
let window = InWindow "Buggy" (100, 100) (200, 200)
board = Board blue red yellow
in play window black 24 board displayBoard react (const id)
答案 2 :(得分:0)
You should avoid using inline event handlers (onchange=...) and use standards. The following works:
parameters.setPictureSize(sc.width, sc.height)