我有一个窗口,其中有一个QGraphicsView,它将显示一个图像。我已经实现了wheelEvent()。我的图像大多比窗口大,所以我在窗口中得到滚动条。
当我们在Windows照片查看器中查看图像时旋转滚轮时,我们通常观察到的是,当我们向上移动滚轮(朝向它的导线)时,图像会放大,当我们向下移动时(朝向它)身体),图像缩小。
我得到的是当我向自己移动(缩小)图像而不是缩小图像时,首先向下滚动,并且仅在滚动条触及其最底部点时才开始缩小。
通过尝试代码来理解问题会更好。我无法解释。
我想要标准行为。怎么办?
代码
#include "viewer.h"
#include "ui_viewer.h"
#include <QGraphicsView>
#include <QGraphicsItem>
#include <QGraphicsPixmapItem>
#include <QWheelEvent>
#include <QDebug>
#include <QImage>
#include <QImageReader>
#include <QApplication>
#include <QDesktopWidget>
viewer::viewer(QWidget *parent) : QWidget(parent),ui2(new Ui::viewer)
{
ui2->setupUi(this);
}
viewer::~viewer()
{
delete ui2;
}
int viewer::show_changes(QString folder)
{
QDesktopWidget *desktop = QApplication::desktop();
int screenWidth = desktop->width();
int screenHeight = desktop->height();
QString filename = "image_bigger_than_window.jpg";
QPixmap pixmap = QPixmap(filename);
QImageReader reader(filename);
QImage image = reader.read();
QSize size = image.size();
int width = 800;
int height = (width * size.height()) / size.width();
int x = (screenWidth - width) / 2;
int y = (screenHeight - height) / 2 - 30;
setGeometry(x,y,width, height);
setWindowTitle("OUTPUT");
ui2->graphicsView->setGeometry(0,0,width,height);
QGraphicsScene* viewScene = new QGraphicsScene(QRectF(0, 0,width, height), 0);
QGraphicsPixmapItem *item = viewScene->addPixmap(pixmap.scaled(QSize((int)viewScene->width(), (int)viewScene->height()),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
viewScene->addItem(item);
ui2->graphicsView->fitInView(QRectF(0, 0, width, height),Qt::IgnoreAspectRatio);
ui2->graphicsView->setScene(viewScene);
ui2->graphicsView->show();
return 0;
}
void viewer::wheelEvent(QWheelEvent * event)
{
const int degrees = event->delta() / 8;
qDebug() << degrees;
int steps = degrees / 15;
double scaleFactor = 1.0;
const qreal minFactor = 1.0;
const qreal maxFactor = 10.0;
qreal h11 = 1.0, h22 = 0;
if(steps > 0)
{
h11 = (h11 >= maxFactor) ? h11 : (h11 + scaleFactor);
h22 = (h22 >= maxFactor) ? h22 : (h22 + scaleFactor);
}
else
{
h11 = (h11 <= minFactor) ? minFactor : (h11 - scaleFactor);
h22 = (h22 <= minFactor) ? minFactor : (h22 - scaleFactor);
}
ui2->graphicsView->setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
ui2->graphicsView->setTransform(QTransform(h11, 0, 0,0, h22, 0, 0,0,1));
}
修改
1)从void viewer::wheelEvent(QWheelEvent * event)
viewer.cpp
2)将bool viewer::eventFilter(QObject *obj, QEvent *event)
作为受保护的函数放在其位置,将void viewer::handleWheelOnGraphicsScene(QGraphicsSceneWheelEvent* scrollevent)
作为viewer.h
中的公共广告位
bool viewer::eventFilter(QObject *obj, QEvent *event)
{
if (event->type() == QEvent::GraphicsSceneWheel)
{
QGraphicsSceneWheelEvent *scrollevent = static_cast<QGraphicsSceneWheelEvent *>(event);
handleWheelOnGraphicsScene(scrollevent);
return true;
}
// Other events should propagate - what do you mean by propagate here?
return false;
}
void viewer::handleWheelOnGraphicsScene(QGraphicsSceneWheelEvent* scrollevent)
{
const int degrees = scrollevent->delta() / 8;
qDebug() << degrees;
int steps = degrees / 15;
qDebug() << steps;
double scaleFactor = 1.0; //How fast we zoom
const qreal minFactor = 1.0;
const qreal maxFactor = 10.0;
if(steps > 0)
{
h11 = (h11 >= maxFactor) ? h11 : (h11 + scaleFactor);
h22 = (h22 >= maxFactor) ? h22 : (h22 + scaleFactor);
}
else
{
h11 = (h11 <= minFactor) ? minFactor : (h11 - scaleFactor);
h22 = (h22 <= minFactor) ? minFactor : (h22 - scaleFactor);
}
ui2->graphicsView->setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
ui2->graphicsView->setTransform(QTransform(h11, 0, 0,0, h22, 0, 0,0,1));
}
答案 0 :(得分:2)
代码显示您没有子类QGraphicsView
,而是在您自己的小部件中使用一个。
轮子事件将首先发送到实际的图形视图小部件。在那里,它使用Qt的默认行为,即滚动。只有当您滚动到底部时,图形视图才能处理轮子事件,并且它会传播到其父级,即您的类。这就是为什么你只能在滚动到边框时进行缩放的原因。
要解决此问题,您应该install an event filter。这允许您拦截轮子事件并在您的班级中处理它:
// Outline, not tested
viewer::viewer(QWidget *parent) : QWidget(parent),ui2(new Ui::viewer)
{
ui2->setupUi(this);
// Let me handle your events
ui2->graphicsView->installEventFilter(this);
}
// should be protected
bool viewer::eventFilter(QObject *obj, QEvent *event) {
if (event->type() == QEvent::GraphicsSceneWheel) {
// Your implementation.
// You can't use QWheelEvent, as Graphicscene works with its own events...
handleWheelOnGraphicsScene(static_cast<QGraphicsSceneWheelEvent*> (event));
// Don't propagate
return true;
}
// Other events should propagate
return false;
}
<强>更新强>
我只是发现事件过滤器不会在图形视图上收到GraphicsSceneWheel事件。相反,您必须在Graphics Scene上安装过滤器。此外,您必须致电event->accept()
,以便它不会传播。
更新代码:
// In Constructor, or where appropriate
ui2->graphicsView->scene()->installEventFilter(this);
bool viewer::eventFilter(QObject *obj, QEvent *event) {
if (event->type() == QEvent::GraphicsSceneWheel) {
handleWheelOnGraphicsScene(static_cast<QGraphicsSceneWheelEvent*> (event));
// Don't propagate
event->accept();
return true;
}
return false;
}
还要注意handleWheelOnGraphicsScene
或其他任何您想要的方式,应该是私有方法,并且不必是一个插槽。