我正在尝试将成员函数附加到canvas eventListsner。好像它无法吸收它。以下是html代码的片段。 我确实希望将我的事件与特定对象相关联,并且不希望它是静态的。
<!DOCTYPE html>
<html>
<body>
<p>Graph</p>
<canvas id="canvasGraph" width="600" height="400" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
</br>
<p><button onclick="main()">Try it</button></p>
<script>
"use strict";
var cg;
function main()
{
var canvasElement = document.getElementById("canvasGraph");
cg = new CanvasClass(100, canvasElement);
//alert(cg.test);
cg.addGraphListener();
}
class CanvasClass
{
constructor(_testInt, _canvasElement)
{
this.test = _testInt;
this.canvasElement = _canvasElement;
}
getMousePos(evt)
{
var canvas = this.canvasElement;
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
writeMessage(message) {
var canvas = this.canvasElement;
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
context.font = '18pt Calibri';
context.fillStyle = 'black';
context.fillText(message, 10, 25);
}
addGraphListener()
{
//alert(this.test);
this.canvasElement.addEventListener('click', this.testfunc, false); // Not as expected
this.canvasElement.addEventListener('click', this.listener, false);
this.canvasElement.addEventListener('click', CanvasClass.staticTest, false);
}
static staticTest()
{
alert(cg.test); // works but clumsy
}
testfunc()
{
alert(this.test); // object is not recognized
}
listener(evt)
{
//var mousePos = this.getMousePos(evt); // Uncaught TypeError: this.getMousePos is not a function
var mousePos = getMousePos(evt); // Uncaught ReferenceError: getMousePos is not defined
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
this.writeMessage(message);
}
}
</script>
答案 0 :(得分:0)
试试这个
CanvasClass.protype.addGraphListener = function()
{
var tfunc = this.listener;
this.canvasElement.addEventListener('click', function(event){
tfunc (evt);
}, false);
}
CanvasClass.protype.listener = function(evt)
{
var mousePos = this.getMousePos(evt);
var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
this.writeMessage(message);
}
CanvasClass.protype.getMousePos= function(evt)
{
var canvas = this.canvasElement;
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}