我在嘲笑User
并且需要实现静态方法findOne
,这是静态的,所以我不需要在我的调用类中扩展User
:
export class User implements IUser {
constructor(public name: string, public password: string) {
this.name = 'n';
this.password = 'p';
}
static findOne(login: any, next:Function) {
if(this.name === login.name) //this points to function not to user
//code
return this; //this points to function not to user
}
}
但是我无法从静态函数this
访问findOne
有没有办法将它放在打字稿中?
答案 0 :(得分:5)
这是不可能的。您无法从静态方法获取实例属性,因为只有一个静态对象和未知数量的实例对象。
但是,您可以从实例访问静态成员。这可能对你有用:
export class User {
// 1. create a static property to hold the instances
private static users: User[] = [];
constructor(public name: string, public password: string) {
// 2. store the instances on the static property
User.users.push(this);
}
static findOne(name: string) {
// 3. find the instance with the name you're searching for
let users = this.users.filter(u => u.name === name);
return users.length > 0 ? users[0] : null;
}
}
答案 1 :(得分:1)
试试这个
func Game(){
var actionwait = SKAction.wait(forDuration: 3)
var actionrun = SKAction.run({
var randomIndex1 = Int(arc4random_uniform(UInt32(self.button.count)))
var randomItem1 = self.button[randomIndex1]
self.poupButtonImage.texture = SKTexture(imageNamed: self.images[randomIndex1])
self.popupButtonImage.zPosition += 1
self.continuationSequence.text?.append(randomItem1)
self.winner.zPosition += 1
self.winner.text = (randomItem1)
})
if(self.winner.text == self.buttonPressed.text){
print ("Chicken Dinner")
winner.run(SKAction.sequence([actionwait,actionrun]))
Game()
}
else{
print ("You lost")
}
}
}