Python tkinter Canvas root.after()超出了最大递归深度

时间:2016-02-10 15:40:47

标签: python canvas tkinter tkinter-canvas

    from tkinter import *
    root = Tk()
    canvas = Canvas(root, width=400, height= 400, bg="white")
    canvas.pack()
    rect = canvas.create_rectangle(100, 100, 110, 110, fill='blue')
    def move_down(event):
        canvas.move(rect, 0, 10)
        root.after(1,move_down(event))
    root.bind('', move_down)
    root.mainloop()

我似乎无法弄清楚root.after()是如何工作的。我如何解决这个问题,以便矩形继续向下移动?

1 个答案:

答案 0 :(得分:8)

简短版本:您无法在传递给after的函数上添加括号。

    root.after(1,move_down(event))

此行未将函数move_down注册为after事件的回调。相反,它会立即调用move_down,如果您没有输入无限递归,则会将move_down的返回值注册为回调。

要解决此问题,请仅使用move_down而不实际调用它,并使event成为可选变量,因为after不会提供值。你可能也应该使用大于1毫秒的时间,否则你的矩形会在眨眼间拉开屏幕。

from tkinter import *
root = Tk()
canvas = Canvas(root, width=400, height= 400, bg="white")
canvas.pack()
rect = canvas.create_rectangle(100, 100, 110, 110, fill='blue')
def move_down(event=None):
    canvas.move(rect, 0, 10)
    root.after(100,move_down)
root.bind('<Enter>', move_down) #or whatever you're binding it to
root.mainloop()

奖励信息:如果您正要问&#34;好的,现在如何在释放密钥时让矩形停止移动?当我按下其他箭头键时,如何让它在另一个方向上移动?&#34;这需要更复杂的设计。您需要注册到root.after的函数根据矩形的速度移动可变数量的像素,该速度根据独立发生的关键事件而变化。示例实施:

from tkinter import *
root = Tk()
canvas = Canvas(root, width=400, height= 400, bg="white")
canvas.pack()
rect = canvas.create_rectangle(100, 100, 110, 110, fill='blue')
x_velocity = 0
y_velocity = 0

keys_being_held_down = set()
key_accelerations = {
    "Up": (0, -10),
    "Down": (0, 10),
    "Left": (-10, 0),
    "Right": (10, 0)
}

def key_pressed(event):
    global x_velocity, y_velocity

    #ignore autorepeat events
    if event.keysym in keys_being_held_down: 
        return

    keys_being_held_down.add(event.keysym)
    acceleration = key_accelerations[event.keysym]
    x_velocity += acceleration[0]
    y_velocity += acceleration[1]

def key_released(event):
    global x_velocity, y_velocity
    keys_being_held_down.remove(event.keysym)
    acceleration = key_accelerations[event.keysym]
    x_velocity -= acceleration[0]
    y_velocity -= acceleration[1]

def tick():
    canvas.move(rect, x_velocity, y_velocity)
    print(x_velocity, y_velocity)
    root.after(100,tick)

for key in key_accelerations:
    root.bind("<{}>".format(key), key_pressed)
    root.bind("<KeyRelease-{}>".format(key), key_released)

root.after(100, tick)
root.mainloop()

(这不一定是最好的方法,但它演示了基本方法)