在Lua中返回已排序列表的索引

时间:2016-02-10 07:35:26

标签: sorting lua quicksort lua-table love2d

我使用索引号

访问对象属性
object = {}
object.y = {60,20,40}
object.g = {box1,box2,box3} -- graphic
object.c = {false,false,false} -- collision
-- object.y[2] is 20 and its graphic is box2
-- sorted by y location, index should be, object.sort = {2,3,1}

我知道table.sort对列表进行排序,但是我如何对返回索引的y列表进行排序,以便根据y位置在前面绘制每个对象。

也许快速排序功能可以编辑,我不明白。 http://rosettacode.org/wiki/Sorting_algorithms/Quicksort#Lua

https://github.com/mirven/lua_snippets/blob/master/lua/quicksort.lua

这可能吗?

3 个答案:

答案 0 :(得分:4)

不要像您当前那样存储数据。使用类似的东西:

object = {
  {
    y = 60,
    g = box1,
    c = false,
  },
  {
    y = 20,
    g = box2,
    c = false,
  },
  {
    y = 40,
    g = box3,
    c = false,
  },
}

然后在table.sort中使用以下回调函数:

function CustomSort(L, R)
  return L.y > R.y
end

如下图所示:

table.sort(object, CustomSort)

答案 1 :(得分:3)

这应该有效:

public void onItemSelected(AdapterView<?> parent, View view, int itemPosition, long itemId) {
    dialog = ProgressDialog.show(this, "", "Please wait", true);
    // Google Places Access key and location values.
    new readFromGooglePlaceAPI()
            .execute("https://maps.googleapis.com/maps/api/place/nearbysearch/json?"
                    + "location=53.795984,-1.759398&radius=900&sensor=true&"
                    + "key=API_Key&types="
                    + places[itemPosition]);
   myList.OnItemSelectedListener (this);
    return true;
}
使用此代码与您的代码组合时,

temp将为{2,3,1}。

答案 2 :(得分:1)

@EinsteinK @ hjpotter92:谢谢

结果:这是我收到的答案的最终版本。我的问题已经解决了。

使用sortIndex(object)object.sort中获取排序列表。在对象移动后更新排序。

box1 = love.graphics.newImage("tile1.png")
box2 = love.graphics.newImage("tile2.png")
box3 = love.graphics.newImage("tile3.png")
hero = love.graphics.newImage("hero.png")
object = {
    {   x = 200,    y =  50,    g = box1 },
    {   x =  50,    y = 100,    g = box2 },
    {   x = 150,    y = 200,    g = box3 },
    {   x =   0,    y =   0,    g = hero }
}
function sortIndex(item)
--  Sort id, using item values
    local function sortY(a,b)
        return item[a].y < item[b].y
    end
    --------------------------------
    local i
    local id = {}       -- id list
    for i = 1, #item do -- Fill id list
        id[i] = i
    end
--  print( unpack(id) ) -- Check before
    table.sort(id,sortY)-- Sort list
--  print( unpack(id) ) -- Check after
    item.sort = id      -- List added to object.sort
end

sortIndex(object) -- print( unpack(object.sort) ) -- Check sorted id's

function drawObject()
    local i,v, g,x,y
    for i = 1, #object do
        v = object.sort[i] -- Draw in order
        x = object[v].x
        y = object[v].y
        g = object[v].g
        love.graphics.draw(g,x,y)
    end
end