执行React项目并继续遇到类似的问题。单击时使用setState将变量置入状态时遇到问题。在这种情况下,当点击相应的按钮时,我无法将我的播放器对象作为ActivePlayer传递到状态。然而,我可以将其设置为变量,但在应用程序中的其他情况下,我需要将其置于状态,这似乎是最直接的示例。
import React, { PropTypes } from 'react';
import { connect } from 'react-redux';
import { Link } from 'react-router';
import AdminSubNav from 'components/admin-subnav';
import { getPlayers } from 'api/index.js';
import { archivePlayer } from 'api/index.js';
let players = [];
let activePlayer = {};
export default class PlayerView extends React.Component {
constructor(props) {
super(props);
this.state = {
players: [],
activePlayer: {},
player: {}
}
}
componentWillMount() {
getPlayers().then((response) => {
players = response.data;
console.log(players);
this.setState({ players:players });
});
}
onClick(player) {
// let activePlayer = player;
this.setState({
activePlayer:player
});
console.log(activePlayer);
console.log(this.state);
// archivePlayer(this.props.params.id)
// .then(() => {
// this.context.router.push('/player');
// });
}
renderPlayers() {
return players.map((player) => {
return (
<tr key={player.id}>
<td>{player.NameLast}, {player.NameFirst}</td>
<td>{player.teamName}</td>
<td><Link to='/'><i className='material-icons small'>create</i></Link></td>
<td><button onClick={this.onClick.bind(this, player)}><i className='material-icons small'>delete</i></button></td>
</tr>
);
});
}
render () {
return (
<div>
{/*<AdminSubNav title="Player View" route="/team/add"/>*/}
<div className="admin-table-wrapper">
<h3>PLAYERS</h3>
<Link to="/player/add">ADD PLAYER</Link>
<table className="admin-table">
<col className="at-col1"/>
<col className="at-col2"/>
<col className="at-col3"/>
<col className="at-col4"/>
<thead>
<tr>
<th data-field='id'>Player Name</th>
<th data-field='name'>Team</th>
<th data-field='price'>Edit</th>
<th data-field='price'>Archive</th>
</tr>
</thead>
<tbody>
{this.renderPlayers()}
</tbody>
</table>
</div>
</div>
);
}
}
答案 0 :(得分:1)
试试这个
{this.renderPlayers.bind(this)()}
或者您也可以将它放在构造函数
中constructor(props) {
super(props);
this.state = {
players: [],
activePlayer: {},
player: {}
}
this.renderPlayers = this.renderPlayers.bind(this);
}
答案 1 :(得分:0)
在您的renderPlayers功能上,您正在调用
players.map((player) =>
这将引用顶级玩家阵列。我会试试
this.state.players.map((player) =>
在你的renderPlayers函数
中我还会尝试在组件api上的getInitialState中设置你的状态
getInitialState() {
return {
players: [],
activePlayer: {},
player: {}
}
}
答案 2 :(得分:0)
你确定这不起作用,还是console.logs
不起作用? setState
是一个异步函数,所以如果你设置状态,然后在它可能不存在之后立即查找它。尝试使用setState
中的回调,如下所示:
this.setState({ /* state */ },() => {
// console.log and check stuff
// Also do any other function calls that you need to to explicitly after the state has been updated
})
不确定这是否会解决它,但记住setState的异步特性非常重要!
答案 3 :(得分:0)
问题可能出在 onClick 出价上。
我遇到了同样的问题并通过出价 onClick 处理程序解决了这个问题,试试这个:
constructor(props) {
super(props);
this.state = {
players: [],
activePlayer: {},
player: {}
}
this.onClick = this.onClick.bind(this);
}
您可以在 React 文档中看到它:https://reactjs.org/docs/handling-events.html