1分钟倒计时Javascript

时间:2016-02-09 18:23:46

标签: javascript html timer countdown minute

我正在尝试构建一个打字测试,当用户按下文本区域中的某个键时,该测试会开始倒计时。我认为if-else循环有助于在我的HTML中显示和启动1分钟的倒计时器,但事实并非如此。

请向我解释我做错了什么?如何纠正我的代码。

HTML:

<div id="timer"></div>
<p>Text for typing test will go here.</p>
<textarea id="textarea" rows="14" cols="150" placeholder="Start typing here...">
</textarea>`

JS:

var seconds=1000 * 60; //1000 = 1 second in JS
var min = seconds * 60;
var textarea = document.getElementById("textarea").onkeypress = function() { 
    myFunction()
};
//When a key is pressed in the text area, update the timer using myFunction

function myFunction() {
   document.getElementById("timer").innerHTML = 
     if (seconds>=0) {
         seconds = seconds--;
     } else {
         clearInterval("timer");
         alert("You type X WPM");
     }
} //If seconds are equal or greater than 0, countdown until 1 minute has passed
//Else, clear the timer and alert user of how many words they type per minute

document.getElementById("timer").innerHTML="0:" + seconds; 

5 个答案:

答案 0 :(得分:2)

您的代码中存在大量语法错误。您需要使用setInterval函数来启动函数的连续调用。更重要的是,

var seconds = 1000 * 60; //1000 = 1 second in JS
var min = seconds * 60;

这些计算是另一个问题。

1000 * 60表示60 seconds,因此seconds * 60会为您提供60 minutes

正如其中一条评论所说, there are syntax errors all over the place. 。您需要使用JavaScript更深入地了解编码。

var seconds = 1000 * 60; //1000 = 1 second in JS
var textarea = document.getElementById("textarea");
var timer;
textarea.addEventListener("keypress", myFunction)
//When a key is pressed in the text area, update the timer using myFunction

function myFunction() {
   textarea.removeEventListener("keypress", myFunction);
   if(seconds == 60000)
     timer = setInterval(myFunction, 1000)
   seconds -= 1000;
   document.getElementById("timer").innerHTML = '0:' + seconds/1000;
   if (seconds <= 0) {
       clearInterval(timer);
       alert("You type X WPM");
   }
} //If seconds are equal or greater than 0, countdown until 1 minute has passed
//Else, clear the timer and alert user of how many words they type per minute

document.getElementById("timer").innerHTML= "0:" + seconds/1000;
<div id="timer"></div>
<p>Text for typing test will go here.</p>
<textarea id="textarea" rows="14" cols="150" placeholder="Start typing here...">
</textarea>

答案 1 :(得分:1)

我重写了你的代码,我认为这会影响你的需求:

使用Javascript:

var seconds = 0, stop = 60, counterStarted = false, counter;
function myFunction(){
if(counterStarted === false){
counterStarted = true;
counter = setInterval(function(){
    if(seconds <= stop){
    document.getElementById('timer').innerHTML = seconds;
    seconds++;
  }else{
 document.getElementById('textarea').setAttribute("disabled", "disabled");
        clearInterval(counter);
        counterStarted = false;
        seconds = 0;
      }
    },1000)
  }
}

HTML:

<div id="timer"></div>
  <p>
Text for typing test will go here.  </p>
<textarea id="textarea" rows="14" cols="150" placeholder="Start typing here..." onkeypress="myFunction()"></textarea>

JsFiddle Example

答案 2 :(得分:0)

我为你准备了一个小解决方案:

JavaScript:

    var textarea = document.getElementById("textarea").onkeypress = function(){
        myFunction()
    }
    var totalTime = 10
    var currentTime = totalTime
    var firstTap = true
    var timer = null

    function myFunction() {
        if (firstTap == true){
            firstTap = false
            timer = setInterval(function(){
                currentTime--
                document.getElementById("timer").innerHTML = currentTime;
                if (currentTime < 0){
                    currentTime = totalTime
                    document.getElementById("timer").innerHTML = currentTime;
                    clearInterval(timer);
                    alert("You type X WPM");
                    firstTap = true
                }
            }, 1000)
        }
    }

    document.getElementById("timer").innerHTML = currentTime

我改变的主要方面是你需要存储你的计时器,让你的间隔回调更新你的计时器显示,而不是myFunction()。考虑一下,因为你有代码,你的“计时器”div只会在你输入时更新。无论用户在计时器上做什么,您都希望更新。

我放了一些基本的门控逻辑来检测它是否是你的第一次击键,所以你没有启动计时器1000次,我只是在警报出现时重置它。我还将总时间存储在顶部,您可以将其设置为您想要的任何值。我测试了10秒,因为我不想等一下,但你可以把它移动到你想要的任何东西。

答案 3 :(得分:0)

我这样做的方式完全不同,因为语法错误很多,无论如何都无法正常工作,请参阅小提琴:https://jsfiddle.net/rtza7nm0/

  var counter = 0;

  function startTimer(duration, display) {
    var timer = duration,
      minutes, seconds;
    setInterval(function() {
      minutes = parseInt(timer / 60, 10)
      seconds = parseInt(timer % 60, 10);

      minutes = minutes < 10 ? "0" + minutes : minutes;
      seconds = seconds < 10 ? "0" + seconds : seconds;

      display.textContent = minutes + ":" + seconds;

      if (--timer < 0) {
        alert("You type " + counter + " WPM");
        timer = duration;
      }
    }, 1000);
  }

  function myFunction() {
    if (counter == 0) {
      var oneMinute = 60,
        display = document.querySelector('#timer');
      startTimer(oneMinute, display);
      counter++;
    } else {
      counter++;
    }
  };

答案 4 :(得分:0)

我注意到您的解决方案存在一些问题。

1)你是clearInterval,但是你从不setInterval

2)seconds = seconds--,由于JavaScript中的操作顺序,不会按照您的想法执行操作。

我修改了你的JS并在这个codepen

中有一个可行的解决方案

JS:

var seconds=60;
var timer;
function myFunction() {
  if(seconds < 60) { // I want it to say 1:00, not 60
    document.getElementById("timer").innerHTML = seconds;
  }
  if (seconds >0 ) { // so it doesn't go to -1
     seconds--;
  } else {
     clearInterval(timer);
     alert("You type X WPM");
  }
}
document.getElementById("textarea").onkeypress = function() {
  if(!timer) {
    timer = window.setInterval(function() { 
      myFunction();
    }, 1000); // every second
  }
} 

document.getElementById("timer").innerHTML="1:00";