如何在ProgressBar上放置文本?

时间:2010-08-20 10:11:47

标签: c# winforms progress-bar

我在我的c#桌面应用程序中使用了ProgressBar Control。我已经在一个线程中使用它,然后是已经声明控件的线程。它工作正常。 现在我想知道如何在进度条控件中显示一些文本,如“启动注册”等。我也想用它作为Marquee进度条。请帮助我。

9 个答案:

答案 0 :(得分:57)

您必须覆盖OnPaint方法,调用基础实现并绘制您自己的文本。

您需要创建自己的CustomProgressBar,然后覆盖OnPaint以绘制您想要的文字。

自定义进度条类

namespace ProgressBarSample
{

public enum ProgressBarDisplayText
{
    Percentage,
    CustomText
}

class CustomProgressBar: ProgressBar
{
    //Property to set to decide whether to print a % or Text
    public ProgressBarDisplayText DisplayStyle { get; set; }

    //Property to hold the custom text
    public String CustomText { get; set; }

    public CustomProgressBar()
    {
        // Modify the ControlStyles flags
        //http://msdn.microsoft.com/en-us/library/system.windows.forms.controlstyles.aspx
        SetStyle(ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
    }

    protected override void OnPaint(PaintEventArgs e)
    {
        Rectangle rect = ClientRectangle;
        Graphics g = e.Graphics;

        ProgressBarRenderer.DrawHorizontalBar(g, rect);
        rect.Inflate(-3, -3);
        if (Value > 0)
        {
            // As we doing this ourselves we need to draw the chunks on the progress bar
            Rectangle clip = new Rectangle(rect.X, rect.Y, (int)Math.Round(((float)Value / Maximum) * rect.Width), rect.Height);
            ProgressBarRenderer.DrawHorizontalChunks(g, clip);
        }

        // Set the Display text (Either a % amount or our custom text
        string text = DisplayStyle == ProgressBarDisplayText.Percentage ? Value.ToString() + '%' : CustomText;


        using (Font f = new Font(FontFamily.GenericSerif, 10))
        {

            SizeF len = g.MeasureString(text, f);
            // Calculate the location of the text (the middle of progress bar)
            // Point location = new Point(Convert.ToInt32((rect.Width / 2) - (len.Width / 2)), Convert.ToInt32((rect.Height / 2) - (len.Height / 2)));
            Point location = new Point(Convert.ToInt32((Width / 2) - len.Width / 2), Convert.ToInt32((Height / 2) - len.Height / 2)); 
            // The commented-out code will centre the text into the highlighted area only. This will centre the text regardless of the highlighted area.
            // Draw the custom text
            g.DrawString(text, f, Brushes.Red, location);
        }
    }
}
}

WinForms应用程序示例

using System;
using System.Linq;
using System.Windows.Forms;
using System.Collections.Generic;

namespace ProgressBarSample
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            // Set our custom Style (% or text)
            customProgressBar1.DisplayStyle = ProgressBarDisplayText.CustomText;
            customProgressBar1.CustomText = "Initialising";
        }

        private void btnReset_Click(object sender, EventArgs e)
        {
            customProgressBar1.Value = 0;
            btnStart.Enabled = true;
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            btnReset.Enabled = false;
            btnStart.Enabled = false;

            for (int i = 0; i < 101; i++)
            {

                customProgressBar1.Value = i;
                // Demo purposes only
                System.Threading.Thread.Sleep(100);

                // Set the custom text at different intervals for demo purposes
                if (i > 30 && i < 50)
                {
                    customProgressBar1.CustomText = "Registering Account";
                }

                if (i > 80)
                {
                    customProgressBar1.CustomText = "Processing almost complete!";
                }

                if (i >= 99)
                {
                    customProgressBar1.CustomText = "Complete";
                }
            }

            btnReset.Enabled = true;


        }


    }
}

答案 1 :(得分:13)

避免闪烁文本

Barry上面提供的solution非常好,但是存在“闪烁问题”。

一旦值高于零,OnPaint将被重复调用,文本将闪烁。

有一个解决方案。我们不需要VisualStyles作为对象,因为我们将使用我们自己的代码绘制它。

将以下代码添加到Barry编写的自定义对象中,您将避免闪烁:

    [DllImportAttribute("uxtheme.dll")]
    private static extern int SetWindowTheme(IntPtr hWnd, string appname, string idlist);

    protected override void OnHandleCreated(EventArgs e)
    {
        SetWindowTheme(this.Handle, "", "");
        base.OnHandleCreated(e);
    }

我自己没有写这个。它在这里找到了:https://stackoverflow.com/a/299983/1163954

我已经测试过它并且有效。

答案 2 :(得分:7)

我将创建一个名为InfoProgresBar的控件,该控件为此功能提供一个或两个标签(主作业,当前作业)和ProgressBar,并使用它代替ProgressBar。

答案 3 :(得分:5)

我使用这个简单的代码,它可以工作!

for (int i = 0; i < N * N; i++)
     {
        Thread.Sleep(50);
        progressBar1.BeginInvoke(new Action(() => progressBar1.Value = i));
        progressBar1.CreateGraphics().DrawString(i.ToString() + "%", new Font("Arial",
        (float)10.25, FontStyle.Bold),
        Brushes.Red, new PointF(progressBar1.Width / 2 - 10, progressBar1.Height / 2 - 7));
     }

只有一个问题,当进度条开始上升时,百分比有时隐藏,然后再次出现。 我自己没有写。我在这里找到了: text on progressbar in c#

我用过它,然后工作了。

答案 4 :(得分:4)

我尝试在进度条上放置一个透明背景的标签,但从未让它正常工作。所以我发现Barry的解决方案非常有用,虽然我错过了美丽的Vista风格进度条。因此,我将Barry的解决方案与http://www.dreamincode.net/forums/topic/243621-percent-into-progress-bar/合并,并设法保留原生进度条,同时在其上显示文本百分比或自定义文本。我也没有在这个解决方案中看到任何闪烁。很抱歉挖掘旧线程,但我今天需要这个,所以其他人也可能需要它。

public enum ProgressBarDisplayText
{
    Percentage,
    CustomText
}

class ProgressBarWithCaption : ProgressBar
{
    //Property to set to decide whether to print a % or Text
    private ProgressBarDisplayText m_DisplayStyle;
    public ProgressBarDisplayText DisplayStyle {
        get { return m_DisplayStyle; }
        set { m_DisplayStyle = value; }
    }

    //Property to hold the custom text
    private string m_CustomText;
    public string CustomText {
        get { return m_CustomText; }
        set {
            m_CustomText = value;
            this.Invalidate();
        }
    }

    private const int WM_PAINT = 0x000F;
    protected override void WndProc(ref Message m)
    {
        base.WndProc(m);

        switch (m.Msg) {
            case WM_PAINT:
                int m_Percent = Convert.ToInt32((Convert.ToDouble(Value) / Convert.ToDouble(Maximum)) * 100);
                dynamic flags = TextFormatFlags.VerticalCenter | TextFormatFlags.HorizontalCenter | TextFormatFlags.SingleLine | TextFormatFlags.WordEllipsis;

                using (Graphics g = Graphics.FromHwnd(Handle)) {
                    using (Brush textBrush = new SolidBrush(ForeColor)) {

                        switch (DisplayStyle) {
                            case ProgressBarDisplayText.CustomText:
                                TextRenderer.DrawText(g, CustomText, new Font("Arial", Convert.ToSingle(8.25), FontStyle.Regular), new Rectangle(0, 0, this.Width, this.Height), Color.Black, flags);
                                break;
                            case ProgressBarDisplayText.Percentage:
                                TextRenderer.DrawText(g, string.Format("{0}%", m_Percent), new Font("Arial", Convert.ToSingle(8.25), FontStyle.Regular), new Rectangle(0, 0, this.Width, this.Height), Color.Black, flags);
                                break;
                        }

                    }
                }

                break;
        }

    }

}

答案 5 :(得分:3)

已编写没有闪烁/闪烁 TextProgressBar

如果此代码对您有所帮助,请别忘了投票。

您可以在此处找到源代码:https://github.com/ukushu/TextProgressBar

enter image description here

样品:

enter image description here enter image description here no blinking/flickering TextProgressBar no blinking/flickering TextProgressBar enter image description here enter image description here

答案 6 :(得分:1)

只想指出@codingbadger答案中的某些内容。使用“ ProgressBarRenderer”时,应始终在使用该类之前检查“ ProgressBarRenderer.IsSupported”。对我来说,这一直是我无法解决的Win7中视觉样式错误的噩梦。因此,一种更好的解决方案和变通办法是:

Rectangle clip = new Rectangle(rect.X, rect.Y, (int)Math.Round(((float)Value / Maximum) * rect.Width), rect.Height);
if (ProgressBarRenderer.IsSupported)
  ProgressBarRenderer.DrawHorizontalChunks(g, clip);
else
  g.FillRectangle(new SolidBrush(this.ForeColor), clip);

请注意,填充将是一个简单的矩形,而不是块。只有在支持ProgressBarRenderer的情况下,才会使用块

答案 7 :(得分:0)

我创建了一个使用TransparentLabel控件的InfoProgressBar控件。使用Timer在表单上进行测试,如果使用小于250毫秒的定时器间隔(可能是因为更新屏幕所需的时间大于定时器间隔),我会在每30-40个值更改时显示一些小故障

可以修改UpdateText方法将所有计算值插入CustomText,但它还不是我需要的东西。这将消除对DisplayType属性和枚举的需要。

TransparentLabel类是通过添加一个新的UserControl并将其更改为继承自Label而创建的,具有以下实现:

using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;

namespace Utils.GUI
{
    public partial class TransparentLabel : Label
    {
        // hide the BackColor attribute as much as possible.
        // setting the base value has no effect as drawing the
        // background is disabled
        [Browsable(false)]
        [EditorBrowsable(EditorBrowsableState.Never)]
        public override Color BackColor
        {
            get
            {
                return Color.Transparent;
            }
            set
            {
            }
        }

        protected override CreateParams CreateParams
        {
            get
            {
                CreateParams cp = base.CreateParams;
                cp.ExStyle |= 0x20; //  WS_EX_TRANSPARENT
                return cp;
            }
        }

        public override string Text
        {
            get
            {
                return base.Text;
            }
            set
            {
                base.Text = value;
                if(Parent != null) Parent.Invalidate(Bounds, false);
            }
        }

        public override ContentAlignment TextAlign
        {
            get
            {
                return base.TextAlign;
            }
            set
            {
                base.TextAlign = value;
                if(Parent != null) Parent.Invalidate(Bounds, false);
            }
        }

        public TransparentLabel()
        {
            InitializeComponent();

            SetStyle(ControlStyles.Opaque, true);
            SetStyle(ControlStyles.OptimizedDoubleBuffer, false);

            base.BackColor = Color.Transparent;
        }

        protected override void OnMove(EventArgs e)
        {
            base.OnMove(e);
            RecreateHandle();
        }

        protected override void OnPaintBackground(PaintEventArgs pevent)
        {
            // do nothing
        }
    }
}

我没有对相关设计师代码进行任何更改,但这是为了完整性。

namespace Utils.GUI
{
    partial class TransparentLabel
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if(disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            components = new System.ComponentModel.Container();
        }

        #endregion
    }
}

然后我创建了另一个新的UserControl并将其更改为从ProgressBar派生,具有以下实现:

using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;

namespace Utils.GUI
{
    [Designer(typeof(InfoProgressBarDesigner))]
    public partial class InfoProgressBar : ProgressBar
    {
        // designer class to add font baseline snapline by copying it from the label
        private class InfoProgressBarDesigner : ControlDesigner
        {
            public override IList SnapLines
            {
                get
                {
                    IList snapLines = base.SnapLines;

                    InfoProgressBar control = Control as InfoProgressBar;

                    if(control != null)
                    {
                        using(IDesigner designer = TypeDescriptor.CreateDesigner(control.lblText, typeof(IDesigner)))
                        {
                            if(designer != null)
                            {
                                designer.Initialize(control.lblText);

                                ControlDesigner boxDesigner = designer as ControlDesigner;

                                if(boxDesigner != null)
                                {
                                    foreach(SnapLine line in boxDesigner.SnapLines)
                                    {
                                        if(line.SnapLineType == SnapLineType.Baseline)
                                        {
                                            snapLines.Add(new SnapLine(SnapLineType.Baseline, line.Offset, line.Filter, line.Priority));
                                            break;
                                        }
                                    }
                                }
                            }
                        }
                    }

                    return snapLines;
                }
            }
        }

        // enum to select the type of displayed value
        public enum ProgressBarDisplayType
        {
            Custom = 0,
            Percent = 1,
            Progress = 2,
            Remain = 3,
            Value = 4,
        }

        private string _customText;
        private ProgressBarDisplayType _displayType;
        private int _range;

        [Bindable(false)]
        [Browsable(true)]
        [DefaultValue("{0}")]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        // {0} is replaced with the result of the selected calculation
        public string CustomText
        {
            get
            {
                return _customText;
            }
            set
            {
                _customText = value;
                UpdateText();
            }
        }

        [Bindable(false)]
        [Browsable(true)]
        [DefaultValue(ProgressBarDisplayType.Percent)]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        public ProgressBarDisplayType DisplayType
        {
            get
            {
                return _displayType;
            }
            set
            {
                _displayType = value;
                UpdateText();
            }
        }

        [Bindable(false)]
        [Browsable(true)]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        // don't use the lblText font as if it is null, it checks the parent font (i.e. this property) and gives an infinite loop
        public override Font Font
        {
            get
            {
                return base.Font;
            }
            set
            {
                base.Font = value; 
            }
        }

        [Bindable(false)]
        [Browsable(true)]
        [DefaultValue(100)]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        public new int Maximum
        {
            get
            {
                return base.Maximum;
            }
            set
            {
                base.Maximum = value;
                _range = base.Maximum - base.Minimum;
                UpdateText();
            }
        }

        [Bindable(false)]
        [Browsable(true)]
        [DefaultValue(0)]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        public new int Minimum
        {
            get
            {
                return base.Minimum;
            }
            set
            {
                base.Minimum = value;
                _range = base.Maximum - base.Minimum;
                UpdateText();
            }
        }

        [Bindable(false)]
        [Browsable(true)]
        [DefaultValue(ContentAlignment.MiddleLeft)]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        public ContentAlignment TextAlign 
        {
            get
            {
                return lblText.TextAlign;
            }
            set
            {
                lblText.TextAlign = value;
            }
        }

        [Bindable(false)]
        [Browsable(true)]
        [DefaultValue(typeof(Color), "0x000000")]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        public Color TextColor
        {
            get
            {
                return lblText.ForeColor;
            }
            set
            {
                lblText.ForeColor = value;
            }
        }

        [Bindable(false)]
        [Browsable(true)]
        [DefaultValue(0)]
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
        [EditorBrowsable(EditorBrowsableState.Always)]
        public new int Value
        {
            get
            {
                return base.Value;
            }
            set
            {
                base.Value = value;
                UpdateText();
            }
        }

        public InfoProgressBar()
        {
            InitializeComponent();

            CustomText = "{0}";
            DisplayType = ProgressBarDisplayType.Percent;
            Maximum = 100;
            Minimum = 0;
            TextAlign = ContentAlignment.MiddleLeft;
            TextColor = Color.Black;
            Value = 0;

            // means the label gets drawn in front of the progress bar
            lblText.Parent = this;

            _range = base.Maximum - base.Minimum;
        }

        protected void UpdateText()
        {
            switch(DisplayType)
            {
                case ProgressBarDisplayType.Custom:
                {
                    lblText.Text = _customText;
                    break;
                }
                case ProgressBarDisplayType.Percent:
                {
                    if(_range > 0)
                    {
                        lblText.Text = string.Format(_customText, string.Format("{0}%", (int)((Value * 100) / _range)));
                    }
                    else
                    {
                        lblText.Text = "100%";
                    }
                    break;
                }
                case ProgressBarDisplayType.Progress:
                {
                    lblText.Text = string.Format(_customText, (Value - Minimum));
                    break;
                }
                case ProgressBarDisplayType.Remain:
                {
                    lblText.Text = string.Format(_customText, (Maximum - Value));
                    break;
                }
                case ProgressBarDisplayType.Value:
                {
                    lblText.Text = string.Format(_customText, Value);
                    break;
                }
            }
        }

        public new void Increment(int value)
        {
            base.Increment(value);
            UpdateText();
        }

        public new void PerformStep()
        {
            base.PerformStep();
            UpdateText();
        }
    }
}

设计师代码:

namespace Utils.GUI
{
    partial class InfoProgressBar
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if(disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.lblText = new Utils.GUI.TransparentLabel();
            this.SuspendLayout();
            // 
            // lblText
            // 
            this.lblText.BackColor = System.Drawing.Color.Transparent;
            this.lblText.Dock = System.Windows.Forms.DockStyle.Fill;
            this.lblText.Location = new System.Drawing.Point(0, 0);
            this.lblText.Name = "lblText";
            this.lblText.Padding = new System.Windows.Forms.Padding(3, 0, 3, 0);
            this.lblText.Size = new System.Drawing.Size(100, 23);
            this.lblText.TabIndex = 0;
            this.lblText.Text = "transparentLabel1";
            this.ResumeLayout(false);

        }

        #endregion

        private TransparentLabel lblText;

    }
}

答案 8 :(得分:-1)

Alliteratively您可以尝试放置Label控件并将其放在进度条控件的顶部。然后,您可以将任何文本设置为标签。我没有做到这一点。如果它有效,它应该比覆盖onpaint更简单。