当我使用DesktopLaucher在IntelliJ上运行此LibGdx代码时,它很好。 但当我通过USB将其运行到我的Android时,应用程序崩溃了。
public class GraphicInterface extends ApplicationAdapter {
private Stage Graphs;
Camera screen = new OrthographicCamera();
public Skin skin;
@Override
public void create () {
skin = new Skin(Gdx.files.internal("uiskin.json"));
Graphs = new Stage(new ScreenViewport());
final TextButton button1 = new TextButton("Click me", skin,"default");
button1.setWidth(200f);
button1.setHeight(50f);
final Dialog texto = new Dialog("Click Message", skin);
button1.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
texto.show(Graphs);
Timer.schedule(new Timer.Task(){
@Override
public void run() {
texto.hide();
}
},5);
}
});
Graphs.addActor(button1);
Gdx.input.setInputProcessor(Graphs);
}
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
Graphs.act(Gdx.graphics.getDeltaTime());
Graphs.draw();
}
}
我还添加了一个Json文件:
{
com.badlogic.gdx.graphics.g2d.BitmapFont: {
default-font: {
file: Razer.fnt
}
},
com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
default: {
down: default-round-down,
up: default-round,
font: default-font
},
},
com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
default: {
titleFont: default-font
}
}
}
我从The Libgdx(GitHub'i think)和教程
获取了最后一部分答案 0 :(得分:0)
我发现,我从libgdx-master.zip下载了文件uiskin.png
和 uiskin.atlas
https://github.com/libgdx/libgdx/tree/master/tests/gdx-tests-android/assets/data
看起来Android版需要更多组件才能运行该应用程序!
希望这对其他人也有效。 - 为我的新手而战:)