使用.NET 4,wpf c#,我在两个进程之间传递方法返回值和参数。
由于我需要连接打开并始终处于活动状态,所以我尽力减少重复出现的代码(在循环内),但除非我把整个代码放在循环中但它没有成功(在第一次之后)转移连接到服务器已关闭),因为它在这里,它确实重复工作。
我想知道它首先是应该编码的方式,所有过程包括新实例,处理,关闭......在循环中?
进程间通信唯一可用的数据类型是否以字符串形式传递(效率低下)?
public void client()
{
for (int i = 0; i < 2; i++)
{
System.IO.Pipes.NamedPipeClientStream pipeClient =
new System.IO.Pipes.NamedPipeClientStream(".", "testpipe",
System.IO.Pipes.PipeDirection.InOut, System.IO.Pipes.PipeOptions.None);
if (pipeClient.IsConnected != true)
{
pipeClient.Connect(550);
}
System.IO.StreamReader sr = new System.IO.StreamReader(pipeClient);
System.IO.StreamWriter sw = new System.IO.StreamWriter(pipeClient);
string status;
status = sr.ReadLine();
if (status == "Waiting")
{
try
{
sw.WriteLine("param1fileName.cs,33" + i);
sw.Flush();
pipeClient.Close();
}
catch (Exception ex) { throw ex; }
}
}
}
public string server()
{
NamedPipeServerStream pipeServer = null;
do
{
try
{
pipeServer = new NamedPipeServerStream("testpipe", PipeDirection.InOut, 4);
StreamReader sr = new StreamReader(pipeServer);
StreamWriter sw = new StreamWriter(pipeServer);
System.Threading.Thread.Sleep(100);
pipeServer.WaitForConnection();
string test;
sw.WriteLine("Waiting");
sw.Flush();
pipeServer.WaitForPipeDrain();
test = sr.ReadLine();
if (!string.IsNullOrEmpty(test))
try
{
System.Windows.Application.Current.Dispatcher.Invoke(new Action(() => MbxTw.Show(Convert.ToInt32(test.Split(',')[1]), test.Split(',')[0], "method()", "Warning!! - " + "content")), System.Windows.Threading.DispatcherPriority.Normal);
}
catch (Exception e)
{
}
}
catch (Exception ex) {
throw ex; }
finally
{
pipeServer.WaitForPipeDrain();
if (pipeServer.IsConnected) { pipeServer.Disconnect(); }
}
} while (true);
}
答案 0 :(得分:0)
在对进程间通信进行彻底研究之后,我已经改变了使用命名管道到内存映射文件的方法, 因为它是所有轮次的赢家,不需要重新创建它并且更快
我提出了最终的分区全局应用程序进程间通信
对代码的任何想法将不胜感激!
public class MMFinterComT
{
public EventWaitHandle flagCaller1, flagCaller2, flagReciver1, flagReciver2;
private System.IO.MemoryMappedFiles.MemoryMappedFile mmf;
private System.IO.MemoryMappedFiles.MemoryMappedViewAccessor accessor;
public virtual string DepositChlName { get; set; }
public virtual string DepositThrdName { get; set; }
public virtual int DepositSize { get; set; }
private System.Threading.Thread writerThread;
private bool writerThreadRunning;
public int ReadPosition { get; set; }
public List<string> statusSet;
private int writePosition;
public int WritePosition
{
get { return writePosition; }
set
{
if (value != writePosition)
{
this.writePosition = value;
this.accessor.Write(WritePosition + READ_CONFIRM_OFFSET, true);
}
}
}
private List<byte[]> dataToSend;
private const int DATA_AVAILABLE_OFFSET = 0;
private const int READ_CONFIRM_OFFSET = DATA_AVAILABLE_OFFSET + 1;
private const int DATA_LENGTH_OFFSET = READ_CONFIRM_OFFSET + 1;
private const int DATA_OFFSET = DATA_LENGTH_OFFSET + 10;
public IpcMMFinterComSF.MMFinterComTStatus IntercomStatus;
public MMFinterComT(string ctrIpcChannelNameStr, string ctrIpcThreadName, int ctrMMFSize)
{
this.DepositChlName = ctrIpcChannelNameStr;
this.Deposit Size = ctrMMFSize;
this.DepositThrdName = ctrIpcThreadName;
mmf = MemoryMappedFile.CreateOrOpen(DepositChlName, DepositSize);
accessor = mmf.CreateViewAccessor(0, DepositSize, System.IO.MemoryMappedFiles.MemoryMappedFileAccess.ReadWrite);//if (started)
//smLock = new System.Threading.Mutex(true, IpcMutxName, out locked);
ReadPosition = -1;
writePosition = -1;
this.dataToSend = new List<byte[]>();
this.statusSet = new List<string>();
}
public bool reading;
public byte[] ReadData;
public void StartReader()
{
if (this.IntercomStatus != IpcMMFinterComSF.MMFinterComTStatus._Null || ReadPosition < 0 || writePosition < 0)
return;
this.IntercomStatus = IpcMMFinterComSF.MMFinterComTStatus.PreparingReader;
System.Threading.Thread t = new System.Threading.Thread(ReaderThread);
t.IsBackground = true;
t.Start();
}
private void ReaderThread(object stateInfo)
{
// Checks if there is something to read.
this.IntercomStatus = IpcMMFinterComSF.MMFinterComTStatus.TryingToRead;
this.reading = accessor.ReadBoolean(ReadPosition + DATA_AVAILABLE_OFFSET);
if (this.reading)
{
this.IntercomStatus = IpcMMFinterComSF.MMFinterComTStatus.ReadingData;
// Checks how many bytes to read.
int availableBytes = accessor.ReadInt32(ReadPosition + DATA_LENGTH_OFFSET);
this.ReadData = new byte[availableBytes];
// Reads the byte array.
int read = accessor.ReadArray<byte>(ReadPosition + DATA_OFFSET, this.ReadData, 0, availableBytes);
// Sets the flag used to signal that there aren't available data anymore.
accessor.Write(ReadPosition + DATA_AVAILABLE_OFFSET, false);
// Sets the flag used to signal that data has been read.
accessor.Write(ReadPosition + READ_CONFIRM_OFFSET, true);
this.IntercomStatus = IpcMMFinterComSF.MMFinterComTStatus.FinishedReading;
}
else this.IntercomStatus = IpcMMFinterComSF.MMFinterComTStatus._Null;
}
public void Write(byte[] data)
{
if (ReadPosition < 0 || writePosition < 0)
throw new ArgumentException();
this.statusSet.Add("ReadWrite:-> " + ReadPosition + "-" + writePosition);
lock (this.dataToSend)
this.dataToSend.Add(data);
if (!writerThreadRunning)
{
writerThreadRunning = true;
writerThread = new System.Threading.Thread(WriterThread);
writerThread.IsBackground = true;
writerThread.Name = this.DepositThrdName;
writerThread.Start();
}
}
public void WriterThread(object stateInfo)
{
while (dataToSend.Count > 0 && !this.disposed)
{
byte[] data = null;
lock (dataToSend)
{
data = dataToSend[0];
dataToSend.RemoveAt(0);
}
while (!this.accessor.ReadBoolean(WritePosition + READ_CONFIRM_OFFSET))
System.Threading.Thread.Sleep(133);
// Sets length and write data.
this.accessor.Write(writePosition + DATA_LENGTH_OFFSET, data.Length);
this.accessor.WriteArray<byte>(writePosition + DATA_OFFSET, data, 0, data.Length);
// Resets the flag used to signal that data has been read.
this.accessor.Write(writePosition + READ_CONFIRM_OFFSET, false);
// Sets the flag used to signal that there are data avaibla.
this.accessor.Write(writePosition + DATA_AVAILABLE_OFFSET, true);
}
writerThreadRunning = false;
}
public virtual void Close()
{
if (accessor != null)
{
try
{
accessor.Dispose();
accessor = null;
}
catch { }
}
if (this.mmf != null)
{
try
{
mmf.Dispose();
mmf = null;
}
catch { }
}
disposed = true;
GC.SuppressFinalize(this);
}
private bool disposed;
}
和用法
instaciant一次!
public static bool StartCurProjInterCom(IpcAccessorSetting curSrv, int DepoSize)
{
if(CurProjMMF ==null)
CurProjMMF = new MMFinterComT(curSrv.Channel.ToString(), curSrv.AccThreadName.ToString(), DepoSize);
CurProjMMF.flagCaller1 = new EventWaitHandle(false, EventResetMode.ManualReset, CurProjMMF.DepositThrdName);
CurProjMMF.flagCaller2 = new EventWaitHandle(false, EventResetMode.ManualReset, CurProjMMF.DepositThrdName);
CurProjMMF.flagReciver1 = new EventWaitHandle(false, EventResetMode.ManualReset, IpcAccessorThreadNameS.DebuggerThrd.ToString());
CurProjMMF.ReadPosition = curSrv.AccessorSectorsSets.DepoSects.Setter.Read;
CurProjMMF.WritePosition = curSrv.AccessorSectorsSets.DepoSects.Setter.Write;
Console.WriteLine("MMFInterComSetter.ReadPosition " + CurProjMMF.ReadPosition);
Console.WriteLine("MMFInterComSetter.WritePosition " + CurProjMMF.WritePosition);
CurProjMMF.StartReader();
return true;
}
使用很多
public static void StartADebugerInterComCall(IpcCarier SetterDataObj)
{
IpcAccessorSetting curSrv = new IpcAccessorSetting(IpcMMf.IPChannelS.Debugger, IpcAccessorThreadNameS.DebuggerThrdCurProj, 0, 5000);
StartCurProjInterCom(curSrv, 10000);
var dataW = SetterDataObj.IpcCarierToByteArray();//System.Text.Encoding.UTF8.GetBytes(msg);
CurProjMMF.Write(dataW);
CurProjMMF.flagReciver1.Set();
CurProjMMF.flagCaller1.WaitOne();
CurProjMMF.flagCaller1.Reset();
}