我有一个自定义CircleButton
类:
public class CircleButton extends ImageView {
private int radius;
private int x;
private int y;
public CircleButton(Context context) {
super(context);
constructorTask();
}
public CircleButton(Context context, AttributeSet attrs) {
super(context, attrs);
constructorTask();
}
public CircleButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
constructorTask();
}
public CircleButton(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
constructorTask();
}
private void constructorTask() {
x = 300;
y = 300;
radius = 100;
}
@Override
public void setPressed(boolean pressed) {
super.setPressed(pressed);
Log.i("Button Logger","Button Pressed");
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(x, y, radius, GameView.green);
Log.i("Drawing status", "CircleButton Drawing...");
}
}
我有一项活动。此活动包含具有单个自定义视图的相对布局。
以下是自定义视图:
public class GameView extends View {
public static Paint green = new Paint();
public GameView(Context context) {
super(context);
green.setARGB(255,0,255,0);
}
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
green.setARGB(255, 0, 255, 0);
}
public GameView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
green.setARGB(255, 0, 255, 0);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.i("GameView Draw Status","Drawing...");
Main.testButton.invalidate();
invalidate();
}
}
这是活动代码:
public class Main extends AppCompatActivity {
public static CircleButton testButton;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
testButton = new CircleButton(getApplicationContext());
makeFullScreen();
RelativeLayout screenLayout = (RelativeLayout) findViewById(R.id.screenLayout);
screenLayout.addView(testButton);
}
private void makeFullScreen() {...}
}
由于某些原因,我的testButton
没有被绘制。为什么不被抽出?
编辑一:这是我的XML。
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="0dp"
android:paddingLeft="0dp"
android:paddingRight="0dp"
android:paddingTop="0dp"
tools:context="com.example.vroy.customcirclebuttontest.Main"
android:id="@+id/screenLayout">
<com.example.vroy.customcirclebuttontest.GameView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/black"
android:id="@+id/gameScreen" />
</RelativeLayout>
编辑二:我通过在相对布局中添加一个普通按钮进行了一些进一步的调试,它运行良好。
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
testCircleButton = new CircleButton(getApplicationContext());
makeFullScreen();
testButton = new Button(getApplicationContext());
testButton.setX(100);
testButton.setY(100);
testButton.setText("HELLO WORLD");
RelativeLayout screenLayout = (RelativeLayout) findViewById(R.id.screenLayout);
screenLayout.addView(testCircleButton);
screenLayout.addView(testButton);
Log.i("Button Status","Adding Button To Layout");
}
由于某种原因,circleButton无效,但正常的按钮是。
答案 0 :(得分:1)
您没有指定视图的大小(layout_width
和layout_height
),因此您的视图将在0px xpp空间内呈现,因此不可见。
在将视图添加到布局之前,您可以使用LayoutParams以编程方式设置这些内容。
例如,绝对大小:
testButton.setLayoutParams(new ViewGroup.LayoutParams(100,100));
尽管请记住px和dip之间的区别。您可能希望使用内部radius属性设置值而不是对其进行编码。