如何从init函数的外部启动init中的reset函数。
我希望我的重置功能重置从图像集合(本例中为3)设置的所有变量,该集合被绑定3次。我在这里的例子并不起作用我知道。
这是我的代码:
document.getElementsByClassName('zoomer-start')[0].addEventListener('click', init);
document.getElementsByClassName('zoomer-reset')[0].addEventListener('click', reset);
function init() {
var images = document.querySelectorAll('.zoomer-img');
for (var i = 0; i < images.length; i++) {
(function() {
var image = images[i];
var zoomer = new Hammer(image);
zoomer.get('pinch').set({enable: false});
zoomer.get('pan').set({enable: false});
var clicked = false;
var adjustScale = 1;
var adjustDeltaX = 0;
var adjustDeltaY = 0;
var currentScale = null;
var currentDeltaX = null;
var currentDeltaY = null;
zoomer.on('tap', function (e) {
if (!clicked) {
zoomer.get('pinch').set({enable: true});
zoomer.get('pan').set({enable: true, direction: Hammer.DIRECTION_ALL});
clicked = true;
} else {
zoomer.get('pinch').set({enable: false});
zoomer.get('pan').set({enable: false});
clicked = false;
}
if (currentScale > 1) {
adjustScale = 1;
adjustDeltaX = 0;
adjustDeltaY = 0;
} else {
adjustScale = 2;
}
currentScale = adjustScale * e.scale;
currentDeltaX = adjustDeltaX + (e.deltaX / currentScale);
currentDeltaY = adjustDeltaY + (e.deltaY / currentScale);
image.style.transform = 'scale(' + currentScale + ') translate3d(' + currentDeltaX + 'px, ' + currentDeltaY + 'px, 0)';
});
zoomer.on('pan pinch', function (e) {
currentScale = Math.max(1, Math.min(adjustScale * e.scale, 4));
currentDeltaX = adjustDeltaX + (e.deltaX / currentScale);
currentDeltaY = adjustDeltaY + (e.deltaY / currentScale);
var scaledX = ((((image.width * currentScale) / 2) - (image.width / 2)) / currentScale);
if (currentDeltaX > scaledX)
currentDeltaX = scaledX;
if (currentDeltaX < -scaledX)
currentDeltaX = -scaledX;
var scaledY = ((((image.height * currentScale) / 2) - (image.height / 2)) / currentScale);
if (currentDeltaY > scaledY)
currentDeltaY = scaledY;
if (currentDeltaY < -scaledY)
currentDeltaY = -scaledY;
image.style.transform = 'scale(' + currentScale + ') translate3d(' + currentDeltaX + 'px, ' + currentDeltaY + 'px, 0)';
});
zoomer.on('panend pinchend', function () {
adjustScale = currentScale;
adjustDeltaX = currentDeltaX;
adjustDeltaY = currentDeltaY;
});
function reset() {
zoomer.get('pinch').set({enable: false});
zoomer.get('pan').set({enable: false});
clicked = false;
adjustScale = 1;
adjustDeltaX = 0;
adjustDeltaY = 0;
currentScale = null;
currentDeltaX = null;
currentDeltaY = null;
image.style.transform = 'scale(' + 1 + ') translate3d(' + 0 + 'px, ' + 0 + 'px, 0)';
}
})();
}
}
答案 0 :(得分:1)
将函数放在init函数中只给它们私有SCOPE(只能在init函数中访问)要给它们全局作用域,你必须将它们移到init函数之外,这需要进行一些代码重构。 / p>
答案 1 :(得分:1)
使用编写的代码,你不能。 reset
函数对init
内的匿名函数中的代码完全是私有的。即使init
中的其他代码也无法访问它,更不用说外的代码 init
。
我在上面说“它”,但实际上,你有多个reset
函数,每个图像一个。
当然,你可以移动你的代码,试图将它作为点击处理程序用于 init
内的匿名函数。这基本上是你唯一真正的选择,除了创建一个数组或类似的reset
函数,你在init
之外公开。
答案 2 :(得分:1)
要从内部范围调用函数,您必须以某种方式将其传递到surronding范围。您的代码的一个可能示例:
var resets = [];
function init() {
[...]
for (var i = 0; i < images.length; i++) {
(function() {
[...]
resets[i]=function reset() {
[...]
})
然后天真地打电话给他们:
resets[0](); resets[1](); resets[2];
或通过:
resets.forEach(function(f) { f(); } );
答案 3 :(得分:0)
谢谢大家,我今天学到了一些东西!这是我的工作示例。真的很整洁:
var resets = [];
document.getElementsByClassName('zoomer-start')[0].addEventListener('click', init);
document.getElementsByClassName('zoomer-reset')[0].addEventListener('click', function () {
var images = document.querySelectorAll('.zoomer-img');
for (var i = 0; i < images.length; i++) {
resets[i]();
}
});
function init() {
var images = document.querySelectorAll('.zoomer-img');
for (var i = 0; i < images.length; i++) {
(function(i) {
var image = images[i];
var zoomer = new Hammer(image);
zoomer.get('pinch').set({enable: false});
zoomer.get('pan').set({enable: false});
var clicked = false;
var adjustScale = 1;
var adjustDeltaX = 0;
var adjustDeltaY = 0;
var currentScale = null;
var currentDeltaX = null;
var currentDeltaY = null;
zoomer.on('tap', function (e) {
if (!clicked) {
zoomer.get('pinch').set({enable: true});
zoomer.get('pan').set({enable: true, direction: Hammer.DIRECTION_ALL});
clicked = true;
} else {
zoomer.get('pinch').set({enable: false});
zoomer.get('pan').set({enable: false});
clicked = false;
}
if (currentScale > 1) {
adjustScale = 1;
adjustDeltaX = 0;
adjustDeltaY = 0;
} else {
adjustScale = 2;
}
currentScale = adjustScale * e.scale;
currentDeltaX = adjustDeltaX + (e.deltaX / currentScale);
currentDeltaY = adjustDeltaY + (e.deltaY / currentScale);
image.style.transform = 'scale(' + currentScale + ') translate3d(' + currentDeltaX + 'px, ' + currentDeltaY + 'px, 0)';
});
zoomer.on('pan pinch', function (e) {
currentScale = Math.max(1, Math.min(adjustScale * e.scale, 4));
currentDeltaX = adjustDeltaX + (e.deltaX / currentScale);
currentDeltaY = adjustDeltaY + (e.deltaY / currentScale);
var scaledX = ((((image.width * currentScale) / 2) - (image.width / 2)) / currentScale);
if (currentDeltaX > scaledX)
currentDeltaX = scaledX;
if (currentDeltaX < -scaledX)
currentDeltaX = -scaledX;
var scaledY = ((((image.height * currentScale) / 2) - (image.height / 2)) / currentScale);
if (currentDeltaY > scaledY)
currentDeltaY = scaledY;
if (currentDeltaY < -scaledY)
currentDeltaY = -scaledY;
image.style.transform = 'scale(' + currentScale + ') translate3d(' + currentDeltaX + 'px, ' + currentDeltaY + 'px, 0)';
});
zoomer.on('panend pinchend', function () {
adjustScale = currentScale;
adjustDeltaX = currentDeltaX;
adjustDeltaY = currentDeltaY;
});
resets[i] = function reset() {
zoomer.get('pinch').set({enable: false});
zoomer.get('pan').set({enable: false});
clicked = false;
adjustScale = 1;
adjustDeltaX = 0;
adjustDeltaY = 0;
currentScale = null;
currentDeltaX = null;
currentDeltaY = null;
image.style.transform = 'scale(' + 1 + ') translate3d(' + 0 + 'px, ' + 0 + 'px, 0)';
}
})(i);
}
}