假设我有两个模板函数用于调用类方法的相同主体,如:
template <typename jsType, typename jsParamType, typename ParamPrivateType = jsParamType::PrivateType, void(PrivateType::*Method)(const ParamPrivateType&)>
static bool SetByRefMethod(JSContext *cx, unsigned argc, JS::Value *vp)
{
...
}
template <typename jsType, typename jsParamType, typename ParamPrivateType = jsParamType::PrivateType, void(PrivateType::*Method)( ParamPrivateType&)>
static bool SetByRefMethod(JSContext *cx, unsigned argc, JS::Value *vp)
{
...
}
我试着写一次正文,那么当被调用的方法有一个参数const
并且它有参数不时,让编译器使用它的正确方法是什么? const
?
答案 0 :(得分:0)
您无需模拟所有这些类型。只有第一个会这样做。如果您可以使用第一个模板类型推断出其余类型,那么您应该没问题。如果可以从第一个模板类型推导出私有类型,则不需要模板中的私有类型。查看以下代码
#include <iostream>
using std::cout;
using std::endl;
#include <vector>
using std::vector;
class A {
public:
using ClassType = int;
void print_const_integer(const int& a) {
cout << "A's member function accepting a const ref called" << endl;
cout << a << endl;
}
void print_integer(int& a) {
cout << "A's member function accepting a ref called" << endl;
cout << a << endl;
}
};
class B {
public:
using ClassType = int;
void print_integer(int& a) {
cout << "B's member function called" << endl;
cout << a << endl;
}
};
template <typename TYPE>
void function(TYPE object, void (TYPE::*member_func_pointer)(int&)) {
typename TYPE::ClassType a = 1;
(object.*member_func_pointer)(a);
}
template <typename TYPE>
void function(TYPE object, void (TYPE::*member_func_pointer)(const int&)) {
typename TYPE::ClassType a = 1;
(object.*member_func_pointer)(a);
}
int main() {
A a;
B b;
function(a, &A::print_const_integer);
function(a, &A::print_integer);
function(b, &B::print_integer);
return 0;
}
希望有所帮助!
答案 1 :(得分:0)
这是一个解决方案,但是,有更好的方法吗?
#include <iostream>
using std::cout;
using std::endl;
#include <vector>
using std::vector;
#include <type_traits>
class A {
public:
using ClassType = int;
void print_const_integer(const int& a) {
cout << "A's member function accepting a const ref called" << endl;
cout << a << endl;
}
void print_integer(int& a) {
cout << "A's member function accepting a ref called" << endl;
cout << a << endl;
}
};
class B {
public:
using ClassType = int;
void print_integer(int& a) {
cout << "B's member function called" << endl;
cout << a << endl;
}
};
template <typename TYPE, void(TYPE::*member_func_pointer)(int&)>
void function(TYPE object) {
typename TYPE::ClassType a = 1;
(object.*member_func_pointer)(a);
}
template <typename TYPE, void(TYPE::*member_func_pointer)(const int&)>
void function(TYPE object) {
typename TYPE::ClassType a = 1;
(object.*member_func_pointer)(a);
}
template <typename TYPE, typename FUNCTYPE>
struct opt_const_param : std::enable_if<std::is_same<FUNCTYPE, void(TYPE::*)( int&)>::value
|| std::is_same<FUNCTYPE, void(TYPE::*)(const int&)>::value, FUNCTYPE>
{
};
template <typename TYPE, typename FUNCTYPE, typename opt_const_param<TYPE, FUNCTYPE>::type member_func_pointer>
void function2(TYPE object) {
typename TYPE::ClassType a = 1;
(object.*member_func_pointer)(a);
}
int main() {
A a;
B b;
function2<A, void(A::*)(const int&), &A::print_const_integer>(a);
function2<A, void(A::*)(int&), &A::print_integer>(a);
function2<B, void(B::*)(int&), &B::print_integer>(b);
return 0;
}
答案 2 :(得分:0)
我在这里有另一种方法,使用宏看起来效果更好:
#include <iostream>
using std::cout;
using std::endl;
#include <vector>
using std::vector;
#include <type_traits>
class A {
public:
using ClassType = int;
void print_const_integer(const int& a) {
cout << "A's member function accepting a const ref called" << endl;
cout << a << endl;
}
void print_integer(int& a) {
cout << "A's member function accepting a ref called" << endl;
cout << a << endl;
}
};
class B {
public:
using ClassType = int;
void print_integer(int& a) {
cout << "B's member function called" << endl;
cout << a << endl;
}
};
template <typename TYPE, typename FUNCTYPE>
struct opt_const_param_function3 : std::enable_if<std::is_same<FUNCTYPE, void(TYPE::*)( int&)>::value
|| std::is_same<FUNCTYPE, void(TYPE::*)(const int&)>::value, FUNCTYPE>
{
};
template <typename TYPE, typename FUNCTYPE, typename opt_const_param_function3<TYPE, FUNCTYPE>::type member_func_pointer> //FUNCTYPE member_func_pointer>
void function3(TYPE object) {
typename TYPE::ClassType a = 1;
(object.*member_func_pointer)(a);
}
template <typename TYPE, void(TYPE::*member_func_pointer)(int&)>
void function3(TYPE object) {
function3<TYPE, decltype(member_func_pointer), member_func_pointer>(object);
}
template <typename TYPE, void(TYPE::*member_func_pointer)(const int&)>
void function3(TYPE object) {
function3<TYPE, decltype(member_func_pointer), member_func_pointer>(object);
}
int main() {
A a;
B b;
function3<A, &A::print_const_integer>(a);
function3<A, &A::print_integer>(a);
function3<B, &B::print_integer>(b);
return 0;
}
有什么想法吗?