我知道MouseEvent类中的getX()函数,但是我无法使用它来检测左或右运动。 我正在做一个简单的Pong游戏,其中球可以通过鼠标的动作进行定向 我无法使用mouseMoved函数来确定鼠标的运动,无论是向右还是向左移动
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class PongGame extends JComponent implements ActionListener,MouseMotionListener
{
int ballX = 400;//ball's x location
int ballY = 150;//ball's y location
int paddleX = 0;//paddle loaction
int ballXS = 10;//ball x speed
int ballYS = 10;//ball y speed
public static void main(String args[])
{
JFrame window = new JFrame("Game");
PongGame game = new PongGame();
window.add(game);
window.pack();
window.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
window.setLocationRelativeTo(null);
window.setVisible(true);
Timer t = new Timer(10, game);
t.start();
window.addMouseMotionListener(game);
}
@Override
public Dimension getPreferredSize()
{
return new Dimension(800, 600);
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, 800, 600);
g.setColor(Color.GREEN);
g.fillRect(paddleX, 580, 150, 15);
g.setColor(Color.YELLOW);
g.fillOval(ballX, ballY, 10, 10);
}
@Override
public void actionPerformed(ActionEvent e)
{
ballX += ballXS;
ballY += ballYS;
//simple direction of ball to bounce around the screen
if (ballX >= paddleX && ballX <= paddleX + 150 && ballY >= 570)
{
ballYS = -10;
}
if (ballX >= 770)
{
ballXS = -10;
}
if (ballX <= 0)
{
ballXS = 10;
}
if (ballY <= 0)
{
ballYS = 10;
}
if (ballY > 600)
{
ballY = 0;
ballX = 0;
}
repaint();
}
@Override
public void mouseDragged(MouseEvent e)
{
}
@Override
public void mouseMoved(MouseEvent e)
{
paddleX = e.getX() - 75;
int x1 = e.getX();
int x2 = e.getX();
/*here i wanted to get a left or right motion by using x1 and x2
so that ball can be directed accordingly*/
repaint();
}
}
答案 0 :(得分:2)
int x = e.getX();
/*here i wanted to get a left or right motion by using x1 and x2
so that ball can be directed accordingly*/
if(x>prevx) ballXS=10; // right
if(x<prevx) ballXS=-10; // left
prevx=x;
根据您的整个计划,prevx是一些全局变量。