ReactiveCommand传递命令参数

时间:2016-02-02 06:32:03

标签: c# wpf reactiveui

我想使用命令在文本框中实现KeyDown事件,

我想让命令能够识别KeyEventArgs中的哪些键输入在KeyDown事件中执行并执行其他操作,

所以我想将命令参数传递给ReactiveCommand(就像事件方法中的Eventargs一样),

但我不知道该怎么做。

我有WPF Xaml代码:

<Window x:Class="NameSpaceTest.OpenFileW"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
        xmlns:command="http://www.galasoft.ch/mvvmlight"
        Title="OpenFileWVieModel" Height="50" Width="200" WindowStyle="None">
    <Grid>
        <TextBox Name="Box" Text="{Binding OpenFPth, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" >
            <i:Interaction.Triggers>
                <i:EventTrigger EventName="KeyDown">
                    <i:InvokeCommandAction Command="{Binding OpenFCmd}" CommandParameter=""/>
                </i:EventTrigger>
            </i:Interaction.Triggers>
        </TextBox>
    </Grid>
</Window>

并且两个类代码首先是视图,第二个是viewmodel:

   public partial class OpenFileW : Window
    {
        OpenFileWVieModel OFVM  = new OpenFileWVieModel();
        public OpenFileW()
        {
            this.DataContext = OFVM;
            InitializeComponent();
        }
    }


    public class OpenFileWVieModel : ReactiveObject
    {
        public string OpenFPth { get { return _openFpth; } set { this.RaiseAndSetIfChanged(ref _openFpth, value); } }
        private string _openFpth;

        public IReactiveCommand OpenFCmd { get; set; }

        public OpenFileWVieModel()
        {
          var TextChange = this.WhenAny(
                    x => x.OpenFPth,
                x =>
                {
                    MessageBox.Show("HI");
                    return true;
                });

       OpenFCmd = ReactiveCommand.CreateAsyncTask(
        TextChange,  //CanExecute
         async _ =>//Execute
         {
             MessageBox.Show("HI");
         }
           );

        }
    }

接下来该怎么做才能将文本框KeyInput作为参数传递给命令?

2 个答案:

答案 0 :(得分:0)

您可以自行传递文本框,也可以只传递文本。我不知道你想用它做什么,但如果你必须与文本框进行交互,那么我建议你自己传递文本框:

传递文字:

<i:Interaction.Triggers>
   <i:EventTrigger EventName="KeyDown">
     <i:InvokeCommandAction Command="{Binding OpenFCmd}" 
        CommandParameter="{Binding ElementName=Box, Path=Text}" />
   </i:EventTrigger>
</i:Interaction.Triggers>

传递textBox:

<i:Interaction.Triggers>
   <i:EventTrigger EventName="KeyDown">
     <i:InvokeCommandAction Command="{Binding OpenFCmd}" 
        CommandParameter="{Binding ElementName=Box}" />
   </i:EventTrigger>
</i:Interaction.Triggers>

修改

使用上面的代码,您可以在代码中创建一个事件处理程序:

void OpenFCmn_OnClick(object obj)
    {
        var tb = (TextBox) obj;

        tb.KeyDown += TbOnKeyDown;

    }

    private void TbOnKeyDown(object sender, KeyEventArgs keyEventArgs)
    {
        MessageBox.Show(keyEventArgs.Key.ToString());
        keyEventArgs.Handled = true;

    }

答案 1 :(得分:0)

将KeyDown事件绑定到视图模型的命令并设置 PassEventArgsToCommand =“True”这会将KeyDown事件的参数传递给您的命令。

<TextBox  VerticalAlignment="Top" Width="120">
     <i:Interaction.Triggers>
           <i:EventTrigger EventName="KeyDown">
                  <GalaSoft_MvvmLight_Command:EventToCommand Command="{Binding KeyDownCommand}" PassEventArgsToCommand="True" />
           </i:EventTrigger>
     </i:Interaction.Triggers>
</TextBox>