有没有办法在Adobe After Effects中完成渲染后以编程方式运行shell命令?
答案 0 :(得分:4)
您可以使用sysmte.callSystem(cmdLineToExecute)
功能执行命令行。请参阅After Effects Scripting Guide页面 180 部分系统调用系统()方法。
这是一个echo
命令的例子:(callSystem
返回命令行返回):
var commandOutput = system.callSystem("cmd.exe /c echo hi ");
alert(commandOutput);
这将输出
喜
/c
之后是在cmd中执行的命令。
脚本指南中一个更复杂的例子,它可以获得系统时间:
var timeStr = system.callSystem("cmd.exe /c \"time /t\"");
alert("Current time is " + timeStr);
这将输出
治疗时间是11:28
现在,如果您要在另一个窗口中打开命令行,则必须像设置在命令行中一样设置cmdLineToExecute
。
在Windows上,如果要在另一个窗口中打开命令行,则必须执行以下操作:
start cmd.exe
所以如果你想从After
做到这一点system.callSystem("cmd.exe /c start cmd.exe ");
这与@ fabiantheblind的答案混合在一起。
// Create a comp with a solid
var comp = app.project.items.addComp('test', 100, 100, 1, 1, 12);
comp.layers.addSolid([0.5, 0.5, 0.5], 'solid', 100, 100, 1, 1);
// Add the comp to the render queue
var rq_item = app.project.renderQueue.items.add(comp);
rq_item.outputModule(1).file = File('~/Desktop/out.mov');
rq_item.render = true;
// Set a function which will be called every frame when the comp will be rendering
// A boolean to be sure that the function called at the end is called once
var called = false;
rq_item.onStatusChanged = function() {
while (rq_item.status === RQItemStatus.RENDERING) {
// Is rendering...
$.writeln('Rendering');
}
// When the render is finished
if (!called && rq_item.status === RQItemStatus.DONE) {
called = true;
system.callSystem("cmd.exe /c start cmd.exe ");
}
};
// Launch the render
app.project.renderQueue.render();
// If something goes wrong
app.onError = function(err) {
$.writeln('ERROR ' + err);
};
答案 1 :(得分:2)
试试这段代码。您需要调查的唯一事情是(rq_item.status === RQItemStatus.DONE)
被调用两次的原因。
// Create a comp with a solid
var comp = app.project.items.addComp('test', 100, 100, 1, 1, 12);
comp.layers.addSolid([0.5, 0.5, 0.5], 'solid', 100, 100, 1, 1);
// Add the comp to the render queue
var rq_item = app.project.renderQueue.items.add(comp);
rq_item.outputModule(1).file = File('~/Desktop/out.mov');
rq_item.render = true;
// Set a function which will be called every frame when the comp will be rendering
// A boolean to be sure that the function called at the end is called once
var called = false;
rq_item.onStatusChanged = function() {
while (rq_item.status === RQItemStatus.RENDERING) {
// Is rendering...
$.writeln('Rendering');
}
// When the render is finished
if (!called && rq_item.status === RQItemStatus.DONE) {
called = true;
$.writeln('Done rendering');
// test for Mac or Win
var res = null;
if($.os.charAt (0) === 'M'){
res = system.callSystem('echo "Hello Mac World"');
}else{
res = system.callSystem('cmd.exe /c echo "Hello Win World"');
}
$.writeln(res);
}
};
// Launch the render
app.project.renderQueue.render();
// If something goes wrong
app.onError = function(err) {
$.writeln('ERROR ' + err);
};