<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title></title>
<script>
var canvas, ctx;
var blackhole;
var circle;
var circles = new Array();
var G = 6.67e-11, //gravitational constant
pixel_G = G / 1e-11,
c = 3e8, //speed of light (m/s)
M = 12e31, // masseof the blackhole in kg (60 solar masses)
pixel_M = M / 1e32
Rs = (2 * G * M) / 9e16, //Schwarzchild radius
pixel_Rs = Rs / 1e3, // scaled radius
ccolor = 128;
function update() {
var pos, i, distance, somethingMoved = false;
for (i = 0; i < circles.length; i++) {
pos = circles[i].position;
distance = Math.sqrt(((pos.x - 700) * (pos.x - 700)) + ((pos.y - 400) * (pos.y - 400)));
if (distance > pixel_Rs) {
var delta = new Vector2D(0, 0);
var forceDirection = Math.atan2(pos.y - 400, pos.x - 700);
var evelocity = Math.sqrt((2 * pixel_G * pixel_M) / (distance * 1e-2));
delta.x += Math.cos(forceDirection) * evelocity;
delta.y += Math.sin(forceDirection) * evelocity;
pos.x += delta.x;
pos.y += delta.y;
somethingMoved = true;
} else {
var delta2 = new Vector (0,0);
var forceDirection2 = Math.atan2(pos.y - 400, pos.x - 700);
var g = (pixel_G*pixel_M)/(distance*distance*1e3);
delta2.x += Math.cos(forceDirection2) * g;
delta2.y += Math.sin(forceDirection2) *g;
pos.x -= delta2.x;
pos.y -= delta2.y;
somethingMoved = true;
circles[i].color -= 0.50;
if (pos.x = 700 && pos.y = 400){
somethingMoved = false;
}
}
}
if (somethingMoved) {
drawEverything();
requestAnimationFrame(update);
};
}
function drawEverything() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
blackhole.draw(ctx);
for (var i = 0; i < circles.length; i++) {
circles[i].draw(ctx);
}
}
function init() {
canvas = document.getElementById("space");
ctx = canvas.getContext('2d');
blackhole = new Ball(pixel_Rs, {
x: 700,
y: 400
}, 0);
for (var i = 0; i < 200; i++) {
var vec2D = new Vector2D(Math.floor(Math.random() * 1400), Math.floor(Math.random() * 800));
circle = new Ball(5, vec2D, ccolor);
circles.push(circle);
}
drawEverything();
requestAnimationFrame(update);
}
function Ball(radius, position, color) {
this.radius = radius;
this.position = position;
this.color = color;
}
Ball.prototype.draw = function(ctx) {
var c=parseInt(this.color);
ctx.fillStyle = 'rgba(' + c + ',' + c + ',' + c + ',1)';
ctx.beginPath();
ctx.arc(this.position.x, this.position.y, this.radius, 0, 2 * Math.PI);
ctx.closePath();
ctx.fill();
};
function Vector2D(x, y) {
this.x = x;
this.y = y;
}
function onClick (){
canvas = document.getElementById ('space');
ctx = canvas.getContext ('2d')
canvas.addEventListener ("mousedown", init, false)
blackhole = new Ball (5, {
x: 700,
y: 400
}, 0);
blackhole.draw (ctx) ;
}
window.onload = onClick;
</script>
<style>
body {
background-color:#021c36 ;
margin: 0px;}
</style>
</head>
<body>
<canvas id = "space", width = "1400", height = "800">
</canvas>
</body>
</html>
当我要去不同的控制器时我确定我要取消所有超时但是问题是当$ http呼叫处于挂起状态并且我同时移动到不同的控制器时(超时没有被创建)直到我们得到响应)并且我无法取消控制器更改的超时,因为呼叫处于暂挂状态,我无法清除尚未创建的超时。
我该如何处理这种情况。什么是这个问题的最佳解决方案。
我已经完成了这个但是在错误部分我无法区分网络错误和取消超时,因为如果是网络错误我还需要调用setTimeout。
function getDBCounts() {
$http.get('URL')
.then(function (response){
$scope.stats = response.data;
$scope.getDBCountsTimeOut = setTimeout(getDBCounts, 5000);
}, function () {
$scope.getDBCountsTimeOut = setTimeout(getDBCounts, 5000);
})
}
$scope.$on("$destroy", function () {
clearTimeout($scope.getDBCountsTimeOut);
});
对于网络错误和超时,我将此作为回复:
$scope.canceler = $q.defer();
function getDBCounts() {
$http
.get(apiUri + '/backend/database/stats', {timeout: $scope.canceler.promise})
.then(function (response){
$scope.stats = response.data;
$scope.getDBCountsTimeOut = setTimeout(getDBCounts, 5000);
}, function (er, second) {
$scope.getDBCountsTimeOut = setTimeout(getDBCounts, 5000);
})
}
$scope.$on("$destroy", function () {
clearTimeout($scope.getDBCountsTimeOut);
$scope.canceler.resolve();
});
现在我该如何解决这个问题。 提前谢谢。
答案 0 :(得分:0)
这似乎是$http
API的限制。我也希望您能从响应/错误中判断出请求是否超时。
我在这里看到的唯一方法是你没有取消承诺,但是当它被销毁时在范围内设置一个标志。然后,当范围已被销毁时,您根本不设置超时:
function getDBCounts() {
$http.get('URL')
.then(function (response){
$scope.stats = response.data;
})
.finally(function() {
if (!$scope.destroyed) {
$scope.getDBCountsTimeOut = setTimeout(getDBCounts, 5000);
}
})
}
$scope.$on("$destroy", function () {
clearTimeout($scope.getDBCountsTimeOut);
$scope.destroyed = true;
});
你的方法更好,并且是正确的&#34;办法。但是,似乎这是不可能的。
PS:如果您想做某事,无论承诺是否已被解决或拒绝,您应该使用finally
(见上文)。请注意,在较旧的浏览器中(因此较旧的JS / ECMA-Script版本)finally
是保留字。如果您想确保支持旧版浏览器,请按以下方式调用它:
$http.get(...)["finally"](function() {
})