我刚开始使用directx / directinput开发,我正在运行一些测试,其中包含一些我在网上找到的代码示例。无论如何,我想挂钩一个使用dinput8的应用程序将我自己的自定义输入发送到前景窗口,并且我正在使用此基础来执行此操作:
// dllmain.cpp : Defines the entry point for the DLL application.
#define _CRT_SECURE_NO_WARNINGS // ignore some warnings...
#define _CRT_NON_CONFORMING_SWPRINTFS // ...
#include "stdio.h"
#include <windows.h>
#include "detours.h"
#include <cstdio>
#include <string>
#include <cstring>
#include <vector>
#include <time.h>
#include "dinput.h"
#pragma comment(lib, "detours.lib")
#pragma comment(lib, "user32.lib")
typedef HRESULT(__stdcall* GetDeviceState_t)(LPDIRECTINPUTDEVICE, DWORD, LPVOID *);
HRESULT __stdcall hkGetDeviceState(LPDIRECTINPUTDEVICE pDevice, DWORD cbData, LPVOID *lpvData);
DWORD Base = 0;
DWORD GetDeviceStateOffset = 0x7670; // This is the offset of GetDeviceState from DInput8.dll
// Open IDA and Import the DInput8.dll, then look in the Functions Table for DirectInput8Create
// There is an Address (1000XXXX or 0CXXXXX) - copy it and save it for later
// Then take a look for CDIDev_GetDeviceState and copy that address too
// Now substract the Address from CDIDev_GetDeviceState from DIrectInput8Create and u'll get your offset
HANDLE tmpHandle = NULL;
HMODULE hModDInput8 = NULL;
DWORD dwGetDeviceState = NULL;
FARPROC dwDirectInput8Create = NULL;
struct MyKeys
{
BYTE Key;
DWORD StartTime;
DWORD TTL;
BOOLEAN isDown;
};
MyKeys KeyBuffer[256];
DWORD WINAPI HookThread();
void add_log(char* format, ...);
void SendKeyDInput(byte DIK_, DWORD time);
GetDeviceState_t pGetDeviceState;
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
add_log("==========LOG START==========");
add_log("DLL Attached");
add_log("Creating Thread...");
tmpHandle = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)&HookThread, 0, 0, 0);
if (!tmpHandle)
{
add_log("ThreadCreation Failed!");
}
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
DWORD WINAPI HookThread()
{
Base = (DWORD)GetModuleHandleA("test.exe");
add_log("Thread Created");
add_log("game.exe Base: %x", Base);
while (!hModDInput8)
{
add_log("Searching dinput8.dll...");
hModDInput8 = GetModuleHandle(L"dinput8.dll");
Sleep(100);
}
add_log("Found dinput8.dll: %x !", hModDInput8);
while (!dwDirectInput8Create)
{
add_log("Searching GetDeviceState...");
dwDirectInput8Create = GetProcAddress(hModDInput8, "DirectInput8Create");
Sleep(100);
}
add_log("Found DirectInput8Create: %x !", dwDirectInput8Create);
dwGetDeviceState = (DWORD)((DWORD)dwDirectInput8Create - GetDeviceStateOffset);
add_log("GetDevicestate is here (DirectInput8Create - %x): %x", GetDeviceStateOffset, dwGetDeviceState);
add_log("Hooking GetDeviceState...");
pGetDeviceState = (GetDeviceState_t)DetourAttach(&(PVOID&)dwGetDeviceState, (PBYTE)hkGetDeviceState);
add_log("Initiate Keyboard Buffer...");
//initiate buffer
for (int i = 0; i < 256; i++)
{
KeyBuffer[i].isDown = false;
KeyBuffer[i].Key = 0;
KeyBuffer[i].StartTime = 0;
KeyBuffer[i].TTL = 0;
}
add_log("Going into Main Loop...");
while (true)
{
if (GetAsyncKeyState(VK_F5) & 1 << 15)
{
// We check the Most Sigificant Bit from VK_F5 (F5) whilst we shifted it with 15 bits to left 1
// and then a small delay so we have enaught time to release the key
add_log("F5 pushed attempting to sendkey");
// Sleep a short time so we have time to release the F5 Key
Sleep(500);
// Now we send a A Key with 1 sec time to our Game
SendKeyDInput(DIK_A, 1000);
}
}
return 0;
}
void SendKeyDInput(byte DIK, DWORD time)
{
KeyBuffer[DIK].Key = DIK;
KeyBuffer[DIK].TTL = time;
KeyBuffer[DIK].StartTime = GetTickCount();
}
HRESULT __stdcall hkGetDeviceState(LPDIRECTINPUTDEVICE lpDevice, DWORD cbData, LPVOID *lpvData)
{
HRESULT hResult = DI_OK;
static BYTE buffer[256];
int key_count = 0;
for (int i = 0; i<256; i++)
{
if (KeyBuffer[i].Key != 0 && KeyBuffer[i].TTL>0 && KeyBuffer[i].StartTime != 0)
{
if (GetTickCount() > KeyBuffer[i].StartTime + KeyBuffer[i].TTL && KeyBuffer[i].isDown)
{
KeyBuffer[i].Key = 0;
KeyBuffer[i].StartTime = 0;
KeyBuffer[i].TTL = 0;
KeyBuffer[i].isDown = false;
buffer[KeyBuffer[i].Key] = 0;
}
else {
KeyBuffer[i].isDown = true;
buffer[KeyBuffer[i].Key] = 0x80;
key_count += 1;
add_log("Sending Key %x for %i milliseconds count: %i", KeyBuffer[i].Key, KeyBuffer[i].TTL, key_count);
}
}
}
if (key_count != 0)
{
cbData = 256;
memcpy(lpvData, buffer, cbData);
}
else {
hResult = pGetDeviceState(lpDevice, cbData, lpvData);
}
return hResult;
}
//Creates a Logfile in the Game Directory
void add_log(char* format, ...)
{
HANDLE filehandle;
DWORD dwReadBytes;
char buffer[2048];
char writebuffer[2048];
va_list args;
va_start(args, format);
vsprintf_s(buffer, format, args);
filehandle = CreateFile(L"Log.txt", GENERIC_WRITE, 0, 0, OPEN_ALWAYS, 0, 0);
SetFilePointer(filehandle, 0, 0, FILE_END);
sprintf_s(writebuffer, 2048, "Log Added: %s\r\n", buffer);
WriteFile(filehandle, writebuffer, strlen(writebuffer), &dwReadBytes, 0);
CloseHandle(filehandle);
}
此代码中唯一的问题是当我尝试发送输入时,它没有经过。我已经得到了一些帮助并缩小了对此的解决方案,其中包括:&#34; 尝试 GetDeviceState hk 只需 memset(缓冲区,0,大小)或 SendDeviceData &#34;。我已经搜索了一下,我一直无法找到更多关于如何实施这个解决方案的事情,而且我很难过。 你们当中有人可以告诉我如何使用这些信息来修复这个基础吗?我非常感激,谢谢。