canvas.drawText,画布上有像素完美文字

时间:2016-01-31 18:00:22

标签: android android-canvas drawtext android-typeface pixel-perfect

  

这不是关于AntiAlias,请在回答谢谢之前阅读问题。

添加BOUNTY TO - > android convert text width (in pixels) to percent of screen width/height

质量信息 - > https://stackoverflow.com/a/1016941/1815624

尝试在画布上绘制文本时,结果不一致。请帮忙,谢谢。

我希望文本在所有设备上使用相同数量的缩放空间

我不关心ANTI_ALIAS并添加了paint.setFlags(Paint.ANTI_ALIAS_FLAG);,但问题是一样的......

在1个屏幕上,文本消耗宽度的一半,另一个仅消耗1/3,甚至一个使用全宽。

我希望他们都能使用相同数量的屏幕空间。

例如

1600X900 7英寸平板电脑Kitkat物理: inconsistent results

1920.1080 5.2 kitkat physical inconsistent results

1600x900 20in Lollipop模拟 inconsistent results

1280x720 4.7英寸 inconsistent results

这些是使用http://www.gkproggy.com/2013/01/draw-text-on-canvas-with-font-size.html

指南创建的

该教程显示一致的结果 consistent results

这里要彻底了解来源:

public class MainActivity extends Activity
{
    Paint paint;

    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        paint = new Paint();
        View test = new TestView(this);

        setContentView(test);
    }

    public class TestView extends View
    {

        public TestView(Context context)
        {
            super(context);
            setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
        }

        public float pixelsToSp(Context context, float px) {
            float scaledDensity = context.getResources().getDisplayMetrics().scaledDensity;
            return px/scaledDensity;
        }

        public float spToPixels(float sp) {
            Context context = getContext();
            float scaledDensity = context.getResources().getDisplayMetrics().scaledDensity;
            return scaledDensity*sp;
        }

        @Override
        protected void onDraw(Canvas canvas)
        {
            int size = getResources().getDimensionPixelSize(R.dimen.sp20);
            int px = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
            Log.v("intSize", Integer.toString(size));
            Log.v("intSize", Integer.toString(px));
            Log.v("intSize", Float.toString(spToPixels(20f)));
            if(true) {
                Typeface myTypeface = Typeface.createFromAsset(getContext().getAssets(), "fonts/Ultra.ttf");
                paint.setTypeface(myTypeface);
            }
            paint.setColor(Color.BLACK);
            paint.setTextSize(size);
            paint.setFlags(Paint.ANTI_ALIAS_FLAG);
            canvas.drawText("HELLOOOOOOOOOOOOOO!", 0, size, paint);
            super.onDraw(canvas);
        }
    }
}

我试过建议 https://stackoverflow.com/a/5369766/1815624

调查此

https://stackoverflow.com/a/21895626/1815624

https://stackoverflow.com/a/14753968/1815624

https://stackoverflow.com/a/21895626/1815624< - 现在尝试

1 个答案:

答案 0 :(得分:0)

使用的资源:

https://stackoverflow.com/a/4847027/1815624

https://stackoverflow.com/a/21895626/1815624

获得屏幕宽度,文本大小与屏幕比率的一些参考,并计算。所以结果是:

better results

better results

注意第二个HOOOOOOOOOOOOOOOOOOOOO!

public class MainActivity extends Activity
{
    Paint paint;

    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        paint = new Paint();
        View test = new TestView(this);

        setContentView(test);
    }

    public class TestView extends View
    {

        public TestView(Context context)
        {
            super(context);
            setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
        }

        public float pixelsToSp(float px) {
            Context context = getContext();
            float scaledDensity = context.getResources().getDisplayMetrics().scaledDensity;
            return px/scaledDensity;
        }

        public float spToPixels(float sp) {
            Context context = getContext();
            float scaledDensity = context.getResources().getDisplayMetrics().scaledDensity;
            return scaledDensity*sp;
        }

        @Override
        protected void onDraw(Canvas canvas)
        {
            int size = getResources().getDimensionPixelSize(R.dimen.sp20);
            int px = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
            Log.v("intSize", Integer.toString(size));
            Log.v("intSize", Integer.toString(px));
            Log.v("intSize", Float.toString(spToPixels(20f)));

            DisplayMetrics metrics = new DisplayMetrics();
            getWindowManager().getDefaultDisplay().getMetrics(metrics);

            Log.v("intSize hm", Integer.toString(metrics.heightPixels));
            Log.v("intSize wm", Integer.toString(metrics.widthPixels));

            if(true) {
                Typeface myTypeface = Typeface.createFromAsset(getContext().getAssets(), "fonts/Ultra.ttf");
                paint.setTypeface(myTypeface);
            }
            paint.setColor(Color.BLACK);
            paint.setTextSize(size);
            paint.setFlags(Paint.ANTI_ALIAS_FLAG);
            canvas.drawText("HELLOOOOOOOOOOOOOO!", 0, size, paint);
            setTextSizeForWidth(paint, metrics.widthPixels * 0.5f, "HELLOOOOOOOOOOOOOO!");
            canvas.drawText("HELLOOOOOOOOOOOOOO!", 0, size*3, paint);
            super.onDraw(canvas);
        }
        /**
         * Sets the text size for a Paint object so a given string of text will be a
         * given width.
         *
         * @param paint
         *            the Paint to set the text size for
         * @param desiredWidth
         *            the desired width
         * @param text
         *            the text that should be that width
         */
        private void setTextSizeForWidth(Paint paint, float desiredWidth,
                                                String text) {

            // Pick a reasonably large value for the test. Larger values produce
            // more accurate results, but may cause problems with hardware
            // acceleration. But there are workarounds for that, too; refer to
            // https://stackoverflow.com/questions/6253528/font-size-too-large-to-fit-in-cache
            final float testTextSize = 48f;

            // Get the bounds of the text, using our testTextSize.
            paint.setTextSize(testTextSize);
            Rect bounds = new Rect();
            paint.getTextBounds(text, 0, text.length(), bounds);

            // Calculate the desired size as a proportion of our testTextSize.
            float desiredTextSize = testTextSize * desiredWidth / bounds.width();

            // Set the paint for that size.
            paint.setTextSize(desiredTextSize);
        }

    }
}

如果您没有延长活动使用

,请注意
    DisplayMetrics metrics = new DisplayMetrics();
    WindowManager windowManager = (WindowManager) context
            .getSystemService(Context.WINDOW_SERVICE);
    windowManager.getDefaultDisplay().getMetrics(metrics);

而不是

    DisplayMetrics metrics = new DisplayMetrics();
    getWindowManager().getDefaultDisplay().getMetrics(metrics);