我有一个功课,我必须在没有插件的javascript中制作轮盘旋转轮代码,我需要一些条件才能使用此代码
clearTimeout(spinTimeout);
但我不知道如何编码轮盘旋转的减速速度。
最后一个问题,我需要在轮盘中随机颜色的颜色
这是我的代码:
<h1>
<p></p>
<p>
<input type="button" value="spin" onmousedown="spin();" onmouseup="stopRotateWheel();" style="float: left;" />
<canvas id="wheelcanvas" width="500" height="500"></canvas>
<script type="application/javascript">
var prize = ["prize1", "prize2", "prize3", "prize4",
"prize5", "prize6", "prize7", "prize8",
"prize9", "prize10", "Article11", "Article12"];
var startAngle = 0;
var arc = Math.PI / 6;
var spinTimeout =null;
var spinArcStart = 10;
var spinTime = 0;
var ctx;
var x = 100;
var i = 30;
spinpower=false;
function Random_Color()
{
var colors = ["#C137BD", "#D74C76", "#BD3B47", "#DC4345", "#F69939",
"#FCC334", "#D3DC5D", "#5DDF67", "#3ABF32", "#3DA053",
"#3DA0A0", "#5A7CC3", "#5792EE", "#6E4ECE", "#B53CB1"
];
var random_color = colors[Math.floor(Math.random() * colors.length)];
return random_color;
}
function draw() {
drawRouletteWheel();
}
function drawRouletteWheel() {
var canvas = document.getElementById("wheelcanvas");
if (canvas.getContext) {
var outsideRadius = 200;
var textRadius = 160;
var insideRadius = 125;
ctx = canvas.getContext("2d");
ctx.clearRect(0,0,500,500);
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.font = 'bold 15px sans-serif';
for(var i = 0; i < 12; i++) {
var angle = startAngle + i * arc;
ctx.fillStyle = Random_Color();
ctx.beginPath();
ctx.arc(250, 250, outsideRadius, angle, angle + arc, false);
ctx.arc(250, 250, insideRadius, angle + arc, angle, true);
ctx.stroke();
ctx.fill();
ctx.save();
ctx.shadowOffsetX = -1;
ctx.shadowOffsetY = -1;
ctx.shadowBlur = 0;
ctx.shadowColor = "rgb(220,220,220)";
ctx.fillStyle = "black";
ctx.translate(250 + Math.cos(angle + arc / 2) * textRadius, 250 + Math.sin(angle + arc / 2) * textRadius);
ctx.rotate(angle + arc / 2 + Math.PI / 2);
var text = prize[i];
ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
ctx.restore();
}
//Arrow
ctx.fillStyle = "black";
ctx.beginPath();
ctx.moveTo(250 - 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius + 5));
ctx.lineTo(250 + 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 + 0, 250 - (outsideRadius - 13));
ctx.lineTo(250 - 9, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius - 5));
ctx.lineTo(250 - 4, 250 - (outsideRadius + 5));
ctx.fill();
}
}
function spin() {
spinAngleStart = Math.random() * 10 + 10;
spinTime = 0;
spinTimeTotal = Math.random() * 3 + 4 * 1000;
rotateWheel();
}
function rotateWheel() {
var spinAngle = spinAngleStart - easeOut(spinTime, 0, spinAngleStart, spinTimeTotal);
startAngle += (spinAngle * Math.PI / 180);
drawRouletteWheel()
x--;
spinTimeout = setTimeout('rotateWheel()',x);
if (x<=-10){
document.getElementById('welcomeDiv').style.display = "block";
}
}
function stopRotateWheel() {
x=100;
document.getElementById('welcomeDiv').style.display = "none";
clearTimeout(spinTimeout);
var degrees = startAngle * 180 / Math.PI + 90;
var arcd = arc * 180 / Math.PI;
var index = Math.floor((360 - degrees % 360) / arcd);
ctx.save();
ctx.font = 'bold 12px sans-serif';
var text = prize[index]
ctx.fillText(text, 250 - ctx.measureText(text).width / 2, 250 + 10);
window.location = "navto://"+prize[index]+"_stack";
ctx.restore();
}
function easeOut(t, b, c, d) {
var ts = (t/=d)*t;
var tc = ts*t;
return b+c*(tc + -3*ts + 3*t);
}
draw();
</script>
</p>
<p> </p>
<div id="welcomeDiv" style="font-size:20;display:none;" > MAX SPIN</div>
答案 0 :(得分:0)
听起来像你已经用Google搜索了一个缓和功能,并且不知道如何使用它。
Robert Penner提供了一套很好的缓动功能,可以在这里找到:
https://github.com/danro/jquery-easing/blob/master/jquery.easing.js
以下是使用Penner缓动功能的快速课程
以下是Penner缓动函数的参数:
// d: total duration (==# steps desired to complete the animation)
// t: current step# inside duration,
// b: beginning value,
// c: total change from beginning value,
您可以设置如下参数:
// b == the beginning value
// start your wheel at 0 angle
var b=0;
// c == the total change that will occur to the beginning value
// spin the wheel one full rotation (PI*2) plus a random final angle (Math.random()*PI*2)
var PI2=Math.PI*2;
var c=PI2+Math.random()*PI2;
// d == duration == the number of loops desired to complete the animaton
// have the spin take 120 animation loops to complete
// If each animation loop is 1/60th second then the full animation takes 2 seconds
var d=120;
// t == the current step of the animation
var t=0; // start at step#0
// each loop will advance "t" towards "d"
t++; // make t advance towards d
要制作动画:
requestAnimationFrame
,但如果必须,则为setTimeout
。var currentAngle=someEasing(t,b,c,d)
currentAngle
t++
由于您处于学习模式......
...我将实际编码留给你。