我使用this website实现了基于source file here的颜色滑块。我试图稍微修改一下,然后卡住了。
我尝试做的是,在滑块的右侧和左侧进行填充。意思是,我不希望滑块一直向左侧移动,我希望左右两侧有10px
,所以当你滑动它时,你不会成为能够一直滑动它,你可以在右侧和左侧向上滑动10px
。
希望这张照片更加清晰:
我尝试将-10
添加到第70行,但它没有达到预期的效果。然后我把它添加到第56行,但仍然没有达到预期的效果。
如何让滑块向左移动10px
,而不向右移动10px
?
;
(function(window, undefined) {
"use strict"
// Some common use variables
var ColorPicker = window.ColorPicker,
Tools = ColorPicker || window.Tools, // provides functions like addEvent, ... getOrigin, etc.
startPoint,
currentTarget,
currentTargetWidth = 0;
/* ---------------------------------- */
/* ------- Render color patch ------- */
/* ---------------------------------- */
var testPatch = document.getElementById('testPatch'),
renderTestPatch = function(color) { // used in renderCallback of 'new ColorPicker'
var RGB = color.RND.rgb;
testPatch.style.cssText =
'background-color: rgba(' + RGB.r + ',' + RGB.g + ',' + RGB.b + ',' + color.alpha + ');';
};
/* ---------------------------------- */
/* ---------- Color sliders --------- */
/* ---------------------------------- */
var sliders = document.getElementById('sliders'),
sliderChildren = sliders.children,
type,
mode,
max = {
rgb: {
r: [0, 255],
g: [0, 255],
b: [0, 255]
},
hsl: {
h: [0, 360],
s: [0, 100],
l: [0, 100]
}
},
sliderDown = function(e) { // mouseDown callback
var target = e.target || e.srcElement,
id,
len;
if (target !== this) {
if (e.preventDefault) e.preventDefault();
currentTarget = target.id ? target : target.parentNode;
id = currentTarget.id; // rgbR
len = id.length - 1;
type = id.substr(0, len); // rgb
mode = id.charAt(len).toLowerCase(); // R -> r
startPoint = Tools.getOrigin(currentTarget);
currentTargetWidth = currentTarget.offsetWidth - 10;
sliderMove(e);
Tools.addEvent(window, 'mousemove', sliderMove);
startRender();
}
},
sliderMove = function(e) { // mouseMove callback
var newColor = {};
// The idea here is (so in the HSV-color-picker) that you don't
// render anything here but just send data to the colorPicker, no matter
// if it's out of range. colorPicker will take care of that and render it
// then in the renderColorSliders correctly (called in renderCallback).
newColor[mode] = (e.clientX - startPoint.left) / currentTargetWidth * max[type][mode][1];
myColor.setColor(newColor, type);
},
renderColorSliders = function(color) { // used in renderCallback of 'new ColorPicker'
for (var n = sliderChildren.length; n--;) {
var child = sliderChildren[n],
len = child.id.length - 1,
type = child.id.substr(0, len),
mode = child.id.charAt(len).toLowerCase();
if (child.id) {
child.children[0].style.width = ((color.RND[type][mode] - max[type][mode][0]) / (max[type][mode][1] - max[type][mode][0]) * 100) + '%';
}
}
};
Tools.addEvent(sliders, 'mousedown', sliderDown); // event delegation
Tools.addEvent(window, 'mouseup', function() {
Tools.removeEvent(window, 'mousemove', sliderMove);
stopRender();
});
var doRender = function(color) {
renderTestPatch(color);
renderColorSliders(color);
},
renderTimer,
startRender = function(oneTime) {
renderTimer = window.setInterval(
function() {
doRender(myColor.colors);
// http://stackoverflow.com/questions/2940054/
}, 13); // 1000 / 60); // ~16.666 -> 60Hz or 60fps
},
stopRender = function() {
window.clearInterval(renderTimer);
},
myColor = new Colors();
doRender(myColor.colors);
})(window);

#testPatch {
position: relative;
left: 20px;
width: 500px;
height: 300px;
}

<link href="https://rawgit.com/PitPik/colorPicker/master/index.css" rel="stylesheet" />
<div id="testPatch"></div>
<div id="sliders" class="sliders">
<div id="rgbR">
<div></div>
</div>
<div id="rgbG">
<div></div>
</div>
<div id="rgbB">
<div></div>
</div>
<div id="hslH">
<div></div>
</div>
<div id="hslS">
<div></div>
</div>
<div id="hslL">
<div></div>
</div>
</div>
<script src="https://rawgit.com/PitPik/colorPicker/master/colors.js"></script>
<script src="https://rawgit.com/PitPik/colorPicker/master/colorPicker.js"></script>
&#13;
答案 0 :(得分:0)
不确定这会破坏所需的功能,但它确实提供了正确的填充:
.sliders>div {
padding: 0 10px;
}
答案 1 :(得分:0)
由于宽度以%计算,因此您无法精确地削减10px。一种可能的解决方法是将起点稍微移动(例如5)并将宽度从100%减小(例如降低到90%):
child.children[0].style.width = ((color.RND[type][mode] - max[type][mode][0]) / (max[type][mode][1] - max[type][mode][0]) * 100) * 0.9 + 5 + '%';