UWP上的Accelerometer.Shaken事件无法正常运行,任何解决方案?

时间:2016-01-29 01:09:39

标签: c# windows-runtime windows-10 uwp windows-10-universal

我试图在Accelerometer.Shaken事件中实现某种处理程序,然后我发现Windows 10上不支持此事件,可以从answer here看到。

现在,即使动摇事件不起作用,Accelerometer.ReadingChanged事件也能正常工作。 所以我在想,是否有可能从该数据手动检测摇动手势?我的意思是,这可能是可能的,但我真的不知道从哪里开始,有没有人有想法?

每隔x毫秒就会得到X,Y和Z坐标,必须有一些方法可以根据该数据计算摇动手势。

感谢您的帮助!

1 个答案:

答案 0 :(得分:3)

没关系,我最后写了自己的课程来解决这个问题,我会把它留在这里,以防它对其他人有用:

/// <summary>
/// A static class that manages the Shaken event for the Accelerometer class
/// </summary>
public static class CustomAccelerometer
{
    // The minimum acceleration value to trigger the Shaken event
    private const double AccelerationThreshold = 2;

    // The minimum interval in milliseconds between two consecutive calls for the Shaken event
    private const int ShakenInterval = 500;

    private static bool _AccelerometerLoaded;

    private static Accelerometer _DefaultAccelerometer;

    /// <summary>
    /// Gets the current Accelerometer in use
    /// </summary>
    private static Accelerometer DefaultAccelerometer
    {
        get
        {
            if (!_AccelerometerLoaded)
            {
                _AccelerometerLoaded = true;
                _DefaultAccelerometer = Accelerometer.GetDefault();
            }
            return _DefaultAccelerometer;
        }
    }

    private static DateTime _ShakenTimespan = DateTime.Now;

    private static bool _Enabled;

    /// <summary>
    /// Gets or sets whether or not the Accelerometer is currently enabled and can raise the Shaken event
    /// </summary>
    public static bool Enabled
    {
        get { return _Enabled; }
        set
        {
            if (_Enabled != value && DefaultAccelerometer != null)
            {
                if (value) DefaultAccelerometer.ReadingChanged += _DefaultAccelerometer_ReadingChanged;
                else DefaultAccelerometer.ReadingChanged -= _DefaultAccelerometer_ReadingChanged;
            }
            _Enabled = value;
        }
    }

    // Handles the ReadingChanged event and raises the Shaken event when necessary
    private static void _DefaultAccelerometer_ReadingChanged(Accelerometer sender, AccelerometerReadingChangedEventArgs args)
    {
        double g = Math.Round(args.Reading.AccelerationX.Square() + args.Reading.AccelerationY.Square() + args.Reading.AccelerationZ.Square());
        if (g > AccelerationThreshold && DateTime.Now.Subtract(_ShakenTimespan).Milliseconds > ShakenInterval)
        {
            _ShakenTimespan = DateTime.Now;
            Shaken?.Invoke(null, EventArgs.Empty);
        }
    }

    /// <summary>
    /// Raised whenever the Accelerometer detects a shaking gesture
    /// </summary>
    public static event EventHandler Shaken;
}

要使用它,只需启用它并订阅其事件:

CustomAccelerometer.Enabled = true;
CustomAccelerometer.Shaken += (s, e) =>
{
    Debug.WriteLine("The device was shaken!");
};

编辑:忘记添加Square方法代码,此处为:

/// <summary>
/// Returns the square of the given double value
/// </summary>
/// <param name="value">The input value</param>
public static double Square(this double value) => value * value;