我尝试用RxJS模拟一些游戏。但是我发现了一些循环依赖的麻烦。所以,我将我的游戏简化为一个简单的模拟(我只留下'移动'动作)。你可以在下面找到代码(我省略了一些部分,你可以找到the repo here)
const rx = require('rx')
const math = require('mathjs')
const _ = require('underscore')
const FIELD_SIZE = 10
const ctx = require('axel');
let getInitialState = () => {
return {
size: FIELD_SIZE,
people: [
{ x: 0, y: 0 },
{ x: 9, y: 9 },
{ x: 5, y: 5 }
]
}
}
var drawWorld = ({size, people}) => {
// draw world logic
}
let getMove = (index)=> {
let [xOffset, yOffset] = [[0,1], [1,0]][math.pickRandom([0, 1])]
let direction = math.pickRandom([-1, 1])
return (state) => {
let {people} = state
let p = people[index]
people[index] = {
x: math.max(
0,
math.min(p.x + xOffset * direction, FIELD_SIZE-1)),
y: math.max(
0,
math.min(p.y + yOffset * direction, FIELD_SIZE-1))
}
return _.extend({}, state, {people})
}
}
var POOL = []
var produceActions = (state) => {
_.range(state.people.length).forEach((i) => {
POOL.push(getMove(i))
})
}
var stateObservable = rx.Observable
.interval(100)
.timeInterval()
.map(()=> {
var x = POOL.slice()
POOL.splice(0, POOL.length)
return x
})
.scan(
(state, ops) => ops.reduce(
(st, o) => o(st),
state
),
getInitialState()
)
stateObservable.subscribe(drawWorld)
stateObservable.tap(produceActions).subscribe()
有没有办法重写这个依赖于全局变量的丑陋`produceActions'部分? 喜欢在@ user3743222回答中提出
答案 0 :(得分:3)
这是一个已经多次处理过的问题。
我可以提及的三种方式(可能是其他方式):
expand
答案 1 :(得分:1)
根据您更新的问题和请求示例,这是未经测试的,但这是我的尝试,基于主题技术提供的链接。检查它是否有效,如果有的话,我会在之后发布一些解释。另外,请检查语法,我不太了解ES6。
使用POOL
的代理主题:
var POOL_proxyS = new Rx.BehaviorSubject([]); // instead of var POOL = []
var stateObservable = rx.Observable
.interval(100)
.timeInterval()
.combineLatest(POOL_proxyS, (_, POOL) => POOL.slice() )
.scan(
(state, ops) => ops.reduce(
(st, o) => o(st),
state
),
getInitialState()
);
var produceActions = (state) => _.range(state.people.length).map((i) => getMove(i));
stateObservable
.do(drawWorld)
.map(produceActions)
.subscribe(POOL_proxyS);