我为UIImage编写了一个扩展,并为上下文获取了nil。知道可能是什么问题吗?
def collatz(getNumber):
if getNumber % 2 == 0:
print(getNumber // 2)
elif getNumber % 2 == 1:
print(3 * getNumber + 1)
print('Please write a number')
number = collatz(int(input()))
答案 0 :(得分:0)
问题是直接在CGImage上模糊而不是UIImage:
extension UIImage {
class func blurEffect(cgImage: CGImageRef) -> UIImage! {
return UIImage(CGImage: cgImage)
}
func blurEffect(boxSize: CGFloat) -> UIImage! {
return UIImage(CGImage: bluredCGImage(boxSize))
}
func bluredCGImage(boxSize: CGFloat) -> CGImageRef! {
return CGImage!.blurEffect(boxSize)
}
}
extension CGImage {
func blurEffect(boxSize: CGFloat) -> CGImageRef! {
let boxSize = boxSize - (boxSize % 2) + 1
let inProvider = CGImageGetDataProvider(self)
let height = vImagePixelCount(CGImageGetHeight(self))
let width = vImagePixelCount(CGImageGetWidth(self))
let rowBytes = CGImageGetBytesPerRow(self)
let inBitmapData = CGDataProviderCopyData(inProvider)
let inData = UnsafeMutablePointer<Void>(CFDataGetBytePtr(inBitmapData))
var inBuffer = vImage_Buffer(data: inData, height: height, width: width, rowBytes: rowBytes)
let outData = malloc(CGImageGetBytesPerRow(self) * CGImageGetHeight(self))
var outBuffer = vImage_Buffer(data: outData, height: height, width: width, rowBytes: rowBytes)
vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, nil, 0, 0, UInt32(boxSize), UInt32(boxSize), nil, vImage_Flags(kvImageEdgeExtend))
let colorSpace = CGColorSpaceCreateDeviceRGB()
let context = CGBitmapContextCreate(outBuffer.data, Int(outBuffer.width), Int(outBuffer.height), 8, outBuffer.rowBytes, colorSpace, CGImageGetBitmapInfo(self).rawValue)
let imageRef = CGBitmapContextCreateImage(context)
free(outData)
return imageRef
}
}