swift:音频滑块控制

时间:2016-01-24 01:47:39

标签: swift avaudioplayer uislider

问题:

当我转向持有按钮和滑块的viewcontroller时,它会崩溃应用程序并在{{1}行上给我线程1:EXC_BAD_ACCESS(代码= 1,地址= 0x38) }。在视图控制器中,我有一个播放/暂停按钮,一个停止按钮和一个控制音频播放位置的滑块。

代码:

slider.maximumValue = Float(audioPlayer.duration)

2 个答案:

答案 0 :(得分:5)

解决了这个问题:

import UIKit
import AVFoundation

class AgnesAudioViewController: UIViewController {

var audioPlayer = AVAudioPlayer()
var toggleState = 1
@IBOutlet var slider: UISlider!
@IBOutlet var playedTime: UILabel!

@IBAction func done(sender: AnyObject) {
    dismissViewControllerAnimated(true, completion: nil)
    audioPlayer.stop()
}

@IBAction func play(sender: AnyObject) {
    audioPlayer.play()
    updateTime()
}

@IBAction func pause(sender: AnyObject) {
    audioPlayer.pause()
    updateTime()
}

@IBAction func stop(sender: AnyObject) {
    audioPlayer.stop()
    updateTime()
}

@IBAction func scrubAudio(sender: AnyObject) {
    audioPlayer.stop()
    audioPlayer.currentTime = NSTimeInterval(slider.value)
    audioPlayer.prepareToPlay()
    audioPlayer.play()
}

func updateTime() {
    var currentTime = Int(audioPlayer.currentTime)
    var duration = Int(audioPlayer.duration)
    var total = currentTime - duration
    var totalString = String(total)

    var minutes = currentTime/60
    var seconds = currentTime - minutes / 60

    playedTime.text = NSString(format: "%02d:%02d", minutes,seconds) as String
}

@IBAction func playPauseButton(sender: AnyObject) {
    //1 = play
    //2 = pausw
    var playBtn = sender as! UIButton
    if toggleState == 1 {
        audioPlayer.play()
        toggleState = 2
        playBtn.setImage(UIImage(named:"pause2.png"),forState:UIControlState.Normal)
    } else {
        audioPlayer.pause()
        toggleState = 1
        playBtn.setImage(UIImage(named:"play2.png"),forState:UIControlState.Normal)
    }
}

override func viewDidLoad() {
    super.viewDidLoad()

    var updateTimer = NSTimer.scheduledTimerWithTimeInterval(0.01, target: self, selector: Selector("updateTime"), userInfo: nil, repeats: true)
    var timer = NSTimer.scheduledTimerWithTimeInterval(0.01, target: self, selector: Selector("updateSlider"), userInfo: nil, repeats: true)

    let pathString = NSBundle.mainBundle().pathForResource("agnes", ofType: "mp3")

    if let pathString = pathString {

        let pathURL = NSURL(fileURLWithPath: pathString)

        do {

            try audioPlayer = AVAudioPlayer(contentsOfURL: pathURL)

        } catch {

            print("error")
        }


    }

    slider.maximumValue = Float(audioPlayer.duration)
}

func updateSlider() {
    slider.value = Float(audioPlayer.currentTime)
    }
}

答案 1 :(得分:3)

对于 Hunter的答案 ,它可以,但我会在updateTime函数中添加一些行。因为像这样它在标签上没有显示像1:61那样的时间。

    func updateTime() {
    var currentTime = Int(audioPlayer.currentTime)
    var duration = Int(audioPlayer.duration)
    var total = currentTime - duration
    var totalString = String(total)

    var minutes = currentTime/60
    var seconds = currentTime - minutes / 60
    if minutes > 0 {
       seconds = seconds - 60 * minutes
    }

    playedTime.text = NSString(format: "%02d:%02d", minutes,seconds) as String
}