我目前正在编写扫雷游戏。它一直很好,直到我遇到一次点击暴露多个瓷砖的问题。每当我点击某些东西时,它就不会显示地雷(就像它应该的那样),但只会向下,向左,向右移动。我做了它所以它打印它的方向,它认为是正确的,等等我从来没有遇到过左。这是我的代码:
from tkinter import *
from random import *
root = Tk()
root.resizable(0, 0)
root.title("Minesweeper")
frame = Frame(root)
Grid.rowconfigure(root, 0, weight=1)
Grid.columnconfigure(root, 0, weight=1)
frame.grid(row=0, column=0)
class Tiles:
def __init__(self, frame, size, minecount):
self.size = size
self.frame = frame
self.tiles = []
self.minearray = []
self.curmines = 0
self.minecount = minecount
for x in range(self.size):
self.tiles.append([])
self.minearray.append([])
for y in range(self.size):
self.minearray[x].append(0)
self.tiles[x].append(Button())
self.tiles[x][y] = Button(self.frame, text=' ', width=2, bd = 3, bg="#CDCDCD", command=lambda row=x, col=y: self.clicked(row, col))
self.tiles[x][y].grid(row=x, column=y)
self.setMines()
def setMines(self):
for i in range(self.minecount):
self.minearray[randint(0, self.size - 1)][randint(0, self.size - 1)] = 1
self.curmines += 1
print(self.minearray)
def clicked(self, x, y):
if self.minearray[x][y] == 1:
self.tiles[x][y]["text"] = '@'
self.tiles[x][y]["relief"] = SUNKEN
self.minearray[x][y] = 2
if x < self.size - 1 and self.minearray[x+1][y] == 0:
self.clicked(x+1, y)
print('r')
if y > 0 and self.minearray[x+1][y-1] == 0:
self.clicked(x+1, y-1)
print('rd')
if y < self.size - 1 and self.minearray[x+1][y+1] == 0:
self.clicked(x+1, y+1)
print('ru')
if x > 0 and self.tiles[x-1][y] == 0:
self.clicked(x-1, y)
print('l')
if y > 0 and self.minearray[x-1][y-1] == 0:
self.clicked(x-1, y-1)
print('ld')
if y < self.size - 1 and self.minearray[x-1][y+1] == 0:
self.clicked(x-1, y+1)
print('lu')
if y < self.size - 1 and self.tiles[x][y + 1] == 0:
self.clicked(x, y + 1)
print('u')
if y > 0 and self.tiles[x][y - 1] == 0:
self.clicked(x, y - 1)
print('d')
tiles = Tiles(frame, 10, 20)
root.mainloop()
逻辑在点击的功能中:
def clicked(self, x, y):
if self.minearray[x][u] == 1:
self.tiles[x][y]["text"] = '@'
self.tiles[x][y]["relief"] = SUNKEN
self.minearray[x][y] = 2
if x < self.size - 1 and self.minearray[x+1][y] == 0:
self.clicked(x+1, y)
print('r')
if y > 0 and self.minearray[x+1][y-1] == 0:
self.clicked(x+1, y-1)
print('rd')
if y < self.size - 1 and self.minearray[x+1][y+1] == 0:
self.clicked(x+1, y+1)
print('ru')
if x > 0 and self.tiles[x-1][y] == 0:
self.clicked(x-1, y)
print('l')
if y > 0 and self.minearray[x-1][y-1] == 0:
self.clicked(x-1, y-1)
print('ld')
if y < self.size - 1 and self.minearray[x-1][y+1] == 0:
self.clicked(x-1, y+1)
print('lu')
if y < self.size - 1 and self.tiles[x][y + 1] == 0:
self.clicked(x, y + 1)
print('u')
if y > 0 and self.tiles[x][y - 1] == 0:
self.clicked(x, y - 1)
print('d')
答案 0 :(得分:1)
你似乎不一致。在某些条款中,您选中self.minearray
,而在其他条款中,则选中self.tiles
。从初始化代码来看,它确实应该self.minearray
,因为self.tiles[anything][anything]
永远不会是== 0
。