我在Java中制作游戏,目前设置的背景不起作用,但是setforeground工作。这是我的主要类的代码:
import java.awt.*;
import javax.swing.*;
public class Sam extends JFrame{
public static void main(String[] args) {
DisplayMode dm = new DisplayMode(1920, 1080, 32, 60);
Sam s = new Sam();
s.run(dm);
}
public void run(DisplayMode dm){
this.setBackground(Color.PINK);
this.setForeground(Color.BLACK);
setFont(new Font("Arial", Font.PLAIN, 24));
Screen s = new Screen();
try{
s.setFullScreen(dm, this);
try{
Thread.sleep(5000);
}catch(Exception ex){ex.printStackTrace();}
}finally{
s.restoreScreen();
}
}
public void paint(Graphics g){
g.drawString("THIS IS GUNNA BE AWESOME", 200, 200);
}
}
这是我的Screen类的代码:
import java.awt.*;
import javax.swing.*;
public class Screen {
private GraphicsDevice vc;
public Screen(){
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
vc = env.getDefaultScreenDevice();
}
public void setFullScreen(DisplayMode dm, JFrame window){
window.setUndecorated(true);
window.setResizable(false);
vc.setFullScreenWindow(window);
if(dm != null && vc.isDisplayChangeSupported()){
try{
vc.setDisplayMode(dm);
}catch(Exception ex){ex.printStackTrace();}
}
}
public Window getFullScreenWindow(){
return vc.getFullScreenWindow();
}
public void restoreScreen(){
Window w = vc.getFullScreenWindow();
if(w != null){
w.dispose();
}
vc.setFullScreenWindow(null);
}
}
答案 0 :(得分:2)
JFrame
是一个复合组件,它实际上由许多其他组件组成
因此,当您致电setBackground
时,您只会更改基础框架的背景颜色,而不会更改其所在的contentPane
。
相反,您应该使用getContent().setBackground(...)
。
“但为什么setForegound
有效”我在这里问你?
那是因为你覆盖了paint
JFrame
foreground
,contentPane
预先配置了框架的JFrame
属性(而不是paint
)
现在,说了这么多......
JPanel
这样的顶级容器扩展而来...... paintComponent
。您应该从一个组件开始,从paint
扩展并覆盖它的import java.awt.Color;
import java.awt.DisplayMode;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Sam extends JFrame {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
DisplayMode dm = new DisplayMode(1920, 1080, 32, 60);
Sam s = new Sam();
s.run(dm);
}
});
}
public Sam() {
add(new MainView());
}
public void run(DisplayMode dm) {
Screen s = new Screen();
s.setFullScreen(dm, this);
Timer timer = new Timer(5000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
s.restoreScreen();
}
});
timer.start();
}
public class MainView extends JPanel {
public MainView() {
this.setBackground(Color.PINK);
this.setForeground(Color.BLACK);
setFont(new Font("Arial", Font.PLAIN, 24));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
String text = "THIS IS GUNNA BE AWESOME";
FontMetrics fm = g.getFontMetrics();
int x = (getWidth() - fm.stringWidth(text)) / 2;
int y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
g.drawString(text, x, y);
}
}
public class Screen {
private GraphicsDevice vc;
public Screen() {
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
vc = env.getDefaultScreenDevice();
}
public void setFullScreen(DisplayMode dm, JFrame window) {
window.setUndecorated(true);
window.setResizable(false);
vc.setFullScreenWindow(window);
if (dm != null && vc.isDisplayChangeSupported()) {
try {
vc.setDisplayMode(dm);
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
public Window getFullScreenWindow() {
return vc.getFullScreenWindow();
}
public void restoreScreen() {
Window w = vc.getFullScreenWindow();
if (w != null) {
w.dispose();
}
vc.setFullScreenWindow(null);
}
}
}
方法。看看:
当您覆盖顶级容器的{{1}}时出错的情况,并且它们不是双缓冲的,因此更新它们会导致闪烁
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